During WW1 aviators dropped all manner of heavy and/or pointy objects out of their planes in hopes of harming enemy ground troops. I dont think they had any success.
Because of this, I wonder if it makes sense to roll a "deviation" first (similar to the rules for grenade weapons) and only consider making a "to hit" roll if you land within the same square as your foe. In the end, I'm figuring its pretty hard to hit a (moving?) object on the ground without the help of a ballistics computer.
[edit part![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Ooops, missed that part about dropping the brick onto a tower roof. I'm still not sure I am clear on what the goal is; are you hoping to damage the tower with the brick? Hitting the tower should be easy (though not certain; wind currents and brick aerodynamics are variable!) but I'd expect the brick to just shatter if it hit stone. Maybe the hardness rules for breaking down doors would work well here.
Because of this, I wonder if it makes sense to roll a "deviation" first (similar to the rules for grenade weapons) and only consider making a "to hit" roll if you land within the same square as your foe. In the end, I'm figuring its pretty hard to hit a (moving?) object on the ground without the help of a ballistics computer.
[edit part
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Ooops, missed that part about dropping the brick onto a tower roof. I'm still not sure I am clear on what the goal is; are you hoping to damage the tower with the brick? Hitting the tower should be easy (though not certain; wind currents and brick aerodynamics are variable!) but I'd expect the brick to just shatter if it hit stone. Maybe the hardness rules for breaking down doors would work well here.
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