Foot-man Paladin

Limper said:
I believe the new textual description likens them to cockroachs. To my knowledge roaches aren't funny, tasty but lacking in mirth.

At least the tinker-gnome business is behind us, that was sickening.

Actually, Dragon Lance has been liscened out and will be seeing new life in the d20 multiverse. I'm not sure if that deservges a :D or a :(
 

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Limper said:
Oooo Oooo I vote frowny face.

Good lord I had put that bit of bad news from mind.

Wow, my day is complete as my job is done. And the day is barely 15 minutes old. :D

I think we've killed the thread with our pointless banter. Another job well done. :D
 


The thread seemed to be over on its own. And it does tend to happen, just like thread bandtry. If they wantto continue they will. They always do. :D
 

Should we start a thread bandit guild?

step 1) invade thread
step 2) dispense with much supercilous tripe
step 3) world domination

We'll be famous.
 

Limper said:
Should we start a thread bandit guild?

step 1) invade thread
step 2) dispense with much supercilous tripe
step 3) world domination

We'll be famous.

We'll be banned!! :D

I perfer the spontanious hyjacking and I know if we made a habit of it the moderators would not be pleased. ;)
 

:(

Note to self: Don't post anything worthwhile if halflings and dogs can be brought into it.

Darn it, I was looking for serious advice here, and still am. Please make your own damn thread for dogs and halflings and thread banditry.
 


Shirt Guy John said:
I'm looking to make a Paladin "sin mount-o", but I'm too lazy to look else-where on these boards, and the Alt. paladins that I have seen haven't fit what I want. I want to create a paladin that has a better spell selection, and maybe more spells per day, in exchange for losing the mount entirely.

Here's what I'm Proposing. Note that Everything in ()'s is there for consideration. The proposed Arcane spells are mostly there because they fit my idea of what I want the Paladin to be like in my cmapaign (More of a self-supporting knight-errant, dedicated to Law and Good and God, but not necesarily limited to a church). Arcane spells would be one level higher for this Paladin then they are for an Arcane spellcaster. I probably wouldn't give the paladin all of the listed changes just for the loss of the mount.

*@ Lv.5 Looses Mount and all Mount related abilities.
*Expanded Spell List: [Listed as Spell Level: Proposed Divine spells, (Questionable Divine Spells?), (Proposed Arcane Spells that are all considered Questionable?)
1st Level: Entropic Shield, Shield of Faith
2nd Level: Lesser Restoration, (Zone of Truth?), (Detect
Secret Doors, True Strike?)
3rd Level: Create Food and Water, Magic Vestment,
Negative Energy Protection, (Water Walk,
Water Breathing?), (See Invisibility, Blur, Knock?)
4th Level: (Air Walk, Discern Lies?), (Nondetection,
Displacement, Fly, Blink, Haste, Keen Edge?)
*(Expanded Spells Per Day? +1 to all listed values?)
*(Access to bonus Divine feats or combat feats at 5th, 10th, 15th, and 20th level?)

PS. Anyone know of some alternate Divine feats that are up to par with (or better than) the five in DotF?

Of the second level spells I'd not include Detect Secret doors and TRue Strike. Of the third I'd only keep Create food and Water, Magic Vestments, and Negative Enegy Protection. Of the fourth I'd only add Discern Lies.

I'm not aware of any other Divine feats. I'm thinking it'll be one oif those ideas that never gets expanded on. Pretty sad actually, I liked that idea.

A bonus feat at 5, 10, 15, and 20 maybe a little excessive. I'd do 4, 12, and 20.

I'd also give them the Good Domain or the Law domain. And on their spell chart I'd up everything by one. So, at 4th level they cast 1 1st level instead of 0.

Hope this makes up for almost ruining the thread. :)
 

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