Kid Charlemagne
I am the Very Model of a Modern Moderator
I generally keep my session notes down to a page of description, but I've had as many as 12 pages of stat blocks. I don't get into too much detail on describing locations, just hitting the high points. Then again, I've been doing this for years, so I canwing a fair amount of the details
Let me give you an example for illustration. This is from a ruined monastery, a session where the PC's were trying to break in and rescue a couple of prisoners from the human allies of some vampires, and hoping to get out by nightfall. In this particular instance, I had about 3 pages of location descriptions, which is fairly high for me.
Let me give you an example for illustration. This is from a ruined monastery, a session where the PC's were trying to break in and rescue a couple of prisoners from the human allies of some vampires, and hoping to get out by nightfall. In this particular instance, I had about 3 pages of location descriptions, which is fairly high for me.
The Gate House
The gate house is locked up at all hours. The wooden doors were burnt in the fire, but the main poritcullus survived, and is down. There are arrow slits to the sides and murder holes above, although the arrow slits are all any intruder need worry about these days.
The first floor of the attached building contains stables (4 black heavy horses and a carriage are lodged here now), while the second contains barracks. During the day, 6 men take turns at watch duty (2 watching from Gatehouse, 2 in barracks, 2 on patrol around inner courtyard perimeter. They take turns at all duties).
4 of the men are fighters, 2 are rogues.
The Outer Courtyard
Weeds creep up in between the paving stones of this open space. Some burned and crumbled lumber has fallen out from the main temple building and litters the area. In the north is a well, and in the south is a drain that leads to the outside via some small sewers.
Near the drain is a hand dug tunnel leading into the sewers. It heads towards the graveyard.
The Temple Proper
The door from the inner courtyard to the Temple fell from its hinges long ago. A stair leads up to the bell tower. From the second story leads a rickety stair that will support no more than 350 lbs at any one time before requiring failing on a 10 or less on a d20. (perhaps spiders can scurry about prompting kicks through steps, etc). There is a landing on the 4th floor, and from there an enterprising adventurer might be able to grab the lesser circlet of blasting that is secreted under the main bell. More than 250 pounds on the bell support (beyond the weight of the bells themselves) will bring the whole assembly down to the ground in a loud clanging heap.
The main temple has had any stained glass that represents Pendorianus’ symbol smashed, and any statue that displays the symbol have that part broken off or defaced. The altar is covered with blood.
The Graveyard
The burial grounds for former priests and paladins of Pendorianus has seen better days. 6 of the 30 grave stones have been obviously messed with. One of the stones that has not hides a passage that connects up with the tunnel to the outer courtyard and also leads into the temple to a place just below the altar.
The Inner Courtyard
There are 4 main areas to the buildings surrounding the Innerr Courtyard. The courtyard itself is overgrown with weeds, with paved paths looking much the worse for wear, and a great deal of burned lumber and debris strewn about. The pool in the center is dry, and has dirt thrown over the symbol of Pendorianus inlaid in tile on the bottom.
The Mess Hall is abandoned and mostly empty. Tables, benches, and other remnants of daily life are scattered about haphazardly. The doors to the east lead to the kitchen, which is in somewhat better repair, as it is being used by the thugs who reside here now. A stair from the kitchen leads up to the former exercise room. The floor here is in poor shape due to water and fire damage. If more than 2 people are on this floor at any given time there is a 50% chance the floor supports will give way. There will be a 2 round warning groaning of the stressed wood before falling. In the south wing of the building is the first floor of cells for priests and paladins.
On the second floor are more cells for penitents, the exercise room, a shrine, and the offices for the leaders of the Paladins and for the Abbott. The Abbott’s office has a number of journals with the daily goings ons at the monastery for the past thirty years (roughly one journals per year). Abbott Freemar was Abbott for the 16 years before the fire. His journals reveal that the monastery had 40 people at its high point 12 years before the fire, with 32 at the time of the fire.