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Legend
That's a generalization you simply cannot make (the second one quoted, not the first!Quasqueton said:I would much prefer to play a game (any game) with no house rules at all. House rules complicate the game.
That's a generalization you simply cannot make (the second one quoted, not the first!Quasqueton said:I would much prefer to play a game (any game) with no house rules at all. House rules complicate the game.
Li Shenron said:when it is done NOT for campaign issues but because you don't like the RULE...
ichabod said:I cannot resist tinkering with the rules. I use a hybrid roll/point buy for abilities, I have my own rules for handling ECL races, I've house ruled the wizard and druid (I'd houseruled over half the classes before, but it made it too hard to use suplements), I've got house rules on massive damage, coming back from the dead, casting multiple spells in a round, ritual magic, armor, whips, targetting area effect spells, and meditation. I'm on my third rewrite of the psionics rules. I've changed the spell lists around and houseruled a score of spells. I've got house rules on xp for magic items, and the alignment of permanent magic items.
Wormwood said:When I'm the DM: House Rules are necessary and important.
When someone else is DM: House rules are ill-considered and needless.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.