Quote:
Originally Posted by Li Shenron
when it is done NOT for campaign issues but because you don't like the RULE...
dreaded_beast said:
I find this statement intriguing.

Could you elaborate a little more on your meaning? It sounds along the lines of what I wanted to get accross in an earlier thread, but was unable to ariculate.
First of all... sorry to come up so late to my own thread, but I don't have web access during weekends

(by the way... what the hell happened with these smileys..!).
I found out that it is effectively very difficult to distinguish between altering something in PHB because of a campaign reason or because of a rule-biased change. I thought it was important to point it out in the poll, but I didn't expect too much from voters to distinguish exactly, because it is not easy.
What I meant with this poll was to highlight changes to core mechanics such as the following examples:
- roll initiative every round
- change how critical hits work / use critical fumbles
- change which actions provoke AoO or not
- change a core feat
- change a core spell
There are JUST example of stuff that usually gets changed "because the DM doesn't like it". All DMs I have seen wanted to at least change a bunch of these kind of things. Really, I try my best not to!

Not because I think it's wrong to change such things, but just because after all I can't believe that my change would be necessarily better than the core rule. Trust me, there ARE several core rules I don't like, especially when they are all-or-nothing rules: for example, I don't like the spellbook rules and the Spell Mastery feat.
If instead the change is driven by a setting motivation, then you may not consider it a house rule for the purpose of this poll. For example, if you gave the Sorcerer a load of spell-like abilities because in your world Sorcerers are really so infuse with magic that it reflects to more power, then it's ok (consider it a setting issue and not a house rule for this poll); but if you have given the Sorcerer a boost because you simply thought that it was too weak, then consider it a house rule.
Changes to races or classes could be driven by both reasons, but changes to combat or weapons or feats/skills or spells are 99% because the DM think they are too weak/powerful, and you can count them all as house rules here...