Session recap: 11 Rimefal
(Wow, I lost count of dates pretty badly - should be fixed now)
Drack spent the day getting drunk at the Skinned Lion, and entertaining the guests with everything except what they wanted to hear. Meanwhile, Zerash went off to study things a spy might study, and Sevren made sure the town knew what he was studying. Valdir mostly just watched Drack get drunk.
That evening, the man Valdir had spotted earlier nearly came in, took a look at the place, and headed off at a run - only to crash headlong into Zerash. Stammering an apology, he dropped a note on the ground and ran off. The note said "Volksdien Park - Midnight," and nothing else. Wary of a trap, they set full surveillance, and Zerash went to meet with him. He - Erik - turned out to just be a frightened young man, who'd escaped Falinus, but had strange memories of doing so - he'd fallen asleep on shore, and woken up on a ship that had already left.
They brought him back to the inn, and Fleck met them there to examine the boy. The enchantment on him was strong and well-hidden, but Fleck managed to pry it out and learn that his memories were severly modified. Finally, Erik left, and Sevren, Nocturne, and Bristletail all followed him back.
He went first to the house where he and many others live, but trying the door and finding it boared, slipped deeper into the Warrens to the darkened house Valdir had tracked him to earlier. Not watching around himself very well, he opened the door and slipped inside, shutting it and barring it behind him. Sevren's search around the house showed that all outside doors and windows were similarly blocked, and a quiet entrance was out of the question. Though all the windows were shuttered and curtained, there was a single lighted window, upstairs, and Sevren's familiar tried to climb up and see inside, but got nowhere. Sevren tried to peer into that room magically, but all he caught was a glimpse of a single candle on a table before something forcibly ended the spell, leaving Sevren momentarily dazed.