Shade
Monster Junkie
Mouseferatu said:Well, I didn't say they were female...![]()
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The intarweb is knee-deep in such beings...probably as thick as kobolds in a Great Cleave competition.
Mouseferatu said:Well, I didn't say they were female...![]()
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Pbartender said:Actually, I few years back, I based a campaign on just this premise... The entire campaign consisted of old OD&D, BD&D and 1ed ed. AD&D adventure modules which I converted straight up to D&D 3.5.
It was a blast. There were a lot of points where either I or the players had to change up our usual tactics, because the encounter was considerably outside the usual CR range (either above or below) for characters of their level. Sometimes they kicked ass, sometimes they ran away, often they came close to death, and once or twice a character died.
All in all, the adventures ended up running just as well, if not better, converted to 3.5 than they did when I originally ran them almost 20 years ago. The experience was different, but not because the rules were different... It was because I'd grown up and now have all those years of gaming experience under my belt.
I'm with Ari here... Purely from memory, which may be faulty:Delta said:Yes, I do. Not that I have any chance of convincing you, but as a personal exercise, here's some stuff that drew me back in to 3E:Mouseferatu said:You thought that the mechanics of 3E were closer to 1E than the 2E mechanics were? I can't even fathom that.
All 2e classes except bard are closer to the 1e classes than the 3e classes are. The 3e bard is more like the 2e bard than the 1e bard.- Class options matching 1E.
2e races were more like 1e than 3e races are; the relegation of subraces to the MM actually means that, including subraces, the 2e PHB had much more in common with the 1e PHB than the 3e PH does to either, regardless of the restoration of the half-orc (the only race 1e and 3e have in the PH that 2e doesn't).- Racial options matching 1E.
1e didn't have optional miniatures rules so much as the measurements forced you to assume that miniatures were always being used (FFS, spell ranges were in inches). 2e added more reasonable miniatures rules, and 3e changed from both to fully integrate optional tactical rules that could use miniatures or not.- Optional miniatures rules built into the core book.
1e's gold values for magic items were amazingly arbitrary. 2e included the same information about crafting techniques as 1e did (talk to the DM). 3e's item creation feats, costs and prerequisites are a huge step away from both prior versions.- Magic items with specified gold values & crafting techniques.
These have been in every edition. For the early part of 2e, their names were changed due to rampant religious hostility towards D&D, but the plethora of demons and devils in 3e are more like 2e's ever-increasing varieties of baatezu and tanar'ri than like 1e's flat Type I-VI demons.- Demons and devils and other potential adult themes.
Legends & Lore 2e was far more like Deities & Demigods 1e than the 3e Deities & Demigods is like either, and the more recent addition of Aspects makes things even more different (in good ways, IMO).- Statistics available for deity figures.
These were present in 2e as well, and 3e's treatment of them is much farther from either 1e or 2e than 2e was from 1e.- Specifics on dungeon dressing and environmental hazards.
This one, I'll give you, except that 3e follows 2e's lead in having a given spell behave mostly the same regardless of who casts it (instead of having totally independent cleric, druid, magic-user and illusionist versions of each common spell).- Clerics defaulting to access to all core spells.
I never saw any of this in 1e. Some commentary on things like inherently contradictory initiative systems would have been nice.- Designer commentary in DMG on motivation behind rules.
This is setting-based, not mechanics-based. Forgotten Realms started the NPC-driven narrative in 1e, and I wasn't very happy about the prevalence of NPCs linked to Gygax's games in 1e Greyhawk.- Focus on player-driven adventuring instead of NPC-driven narrative plots.
Dacileva said:I think these are the kinds of reasons why people seem disconcerted at your description of 3e as closer to 1e than 2e was.
I don't, personally, find 3e to be derived much from 2e (or 1e), while 2e is unquestionably derived directly from 1e.Celebrim said:I don't think you showed what you think you showed. I think you just showed that 1e and 2e were very close mechanically. What just showed about 3e is that to the extent that it was close to 2e, it was also very close to 1e, and hense what you showed was that if it is derived from 2e it very likely could have been derived from 1e or 2e because the differences between the two are small.
I completely disagree on this. 2e was an attempt to collect 1e's disparate, scattered and arbitrary rules into a single consistent ruleset. It failed miserably, but it was closer than 1e. 3e continued in that vein by starting with the consistency concept and going much more strongly with that in mind.My response is that 3e reversed course and undid virtually every change between 2e and 1e except for a few that I've already mentioned (bards and dragons).
More of 3e's innovations were cleaner versions of house rules that 2e players had been using for quite some time; that was explicitly stated by the 3e development team.But speaking for alot of 1e DM's I've heard relate the same story, alot of the 3e innovations where cleaner versions of house rules that grognards that never left 1e were using.
Hmm, now that you mention S&P, I just realized that might be what the 1e people thought of as "2e" (as a note: they weren't, given that the actual names of the S&P books were "Player's Option", making them explicitly non-core)... But again, even if 3e was a reversal of S&P, it was a reversal back towards 2e without-S&P, rather than a reversal back towards 1e.Chocobot said:I don't think 3e was a reversal of Skills and Powers. I see it more as taking the lessons learned and redoing it in a way that made more sense.
Dacileva said:I find it easiest to call S&P "2.5" or "a mistake", myself.![]()
Pale said:I detested the Player's Option stuff so much that I tend to forget it ever existed myself.