For Queen and Country! A Space: 1889 Campaign [OOC]

I think a simple way of converting the different levels of social class and military ranks would be to expand the Benefit feat.


New Benefits

Social Level
0 Ranks – Working Class
1 Rank – Tradesman
2 Ranks – Middle Class
3 Ranks – Gentry
4 Ranks – Landed Gentry
5 Ranks – Aristocracy

Military Rank
Army
0 Ranks – Private Solider
1 Rank – Noncommissioned Officer
2 Ranks – Officer, native regiment or technical branch
3 Ranks – Officer, common regiment or technical branch.
4 Ranks – Officer, fashionable regiment or cavalry regiment.

Navy
0 Ranks - Ordinary Seaman
1 Rank – Petty Officer
2 Ranks – Engineering Officer
3 Ranks – Line Officer
4 Ranks – Line Officer

Foreign Office
1 Rank – Agent
2 Ranks – Diplomat
3 Ranks – Colonial Administrator


Wealth
+1 Wealth per Rank

I am not sure weither I want to use the Wealth stat or go with a cash option. Will have to think that over.


So a character could be from the Gentry (3 Ranks) but with only a +1 Wealth (1 Rank).

Though there would have to be some regulation of Social Class to Military Rank. A Working Class character would not hold an Officer Rank in a fashionable regement. Or if he did it would be very very very rare.
 

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Space: 1889 Weapons

Pistols:

Single-Barrel Pistol (Remington Rolling Block Pistol) (DMG: +3, CRIT: 20, DMG DESCR: Ballistic, RNG INC: 30ft; SIZE: Small, AMMO: 1 [requires one standard action to reload], EQUIPMENT COST: 2)

Light Revolver (Hopkins and Allen) (DMG: +3, CRIT: 20, DMG DESCR: Ballistic, RNG INC: 30ft; SIZE: Small, AMMO: 6 [requires one standard action to reload three bullets], EQUIPMENT COST: 4)

Heavy Revolver (Colt Single Action Army Revolver) (DMG: +4, CRIT: 19-20, DMG DESCR: Ballistic, RNG INC: 40ft; SIZE: Small, AMMO: 6 [requires one standard action to reload three bullets], EQUIPMENT COST: 8)

Light Multi-Barrel Pistol (Remington .41 Double Derringer) (DMG: +2, CRIT: 20, DMG DESCR: Ballistic, RNG INC: 20ft; SIZE: Tiny, AMMO: 2 [requires one standard action to reload], EQUIPMENT COST: 3)

Heavy Multi-Barrel Pistol (British Lancaster Pistol) (DMG: +4, CRIT: 20, DMG DESCR: Ballistic, RNG INC: 30ft; SIZE: Small, AMMO: 4 [requires one standard action to reload], EQUIPMENT COST: 7)

leemrcx2.jpg


Rifles:

Bolt Action Rifle (French Lebel, Austrian Mannlicker, German Mauser) (DMG: +5, CRIT: 20, DMG DESCR: Ballistic, RNG INC: 70ft; SIZE: Large, AMMO: 5 [requires one standard actions to reload clip], EQUIPMENT COST: 9)

Bolt Action Carbine (DMG: +4, CRIT: 20, DMG DESCR: Ballistic, RNG INC: 60ft; SIZE: Medium, AMMO: 5 [requires one standard actions to reload clip], EQUIPMENT COST: 6)

Lee Metford Bolt Action Rifle
(DMG: +5, CRIT: 20, DMG DESCR: Ballistic, RNG INC: 70ft; SIZE: Large, AMMO: 8 [requires one standard action to reload clip], EQUIPMENT COST: 11)

Lee Metford Bolt Action Carbine (DMG: +4, CRIT: 20, DMG DESCR: Ballistic, RNG INC: 60ft; SIZE: Medium, AMMO: 8 [requires one standard action to reload clip], EQUIPMENT COST: 8)

Breech-loading Rifle (Remington Rolling Block Rifle, British Martini-Henry) (DMG: +5, CRIT: 20, DMG DESCR: Ballistic, RNG INC: 50ft, SIZE: Large, AMMO: 1 [requires one standard actions to reload], EQUIPMENT COST: 6)

Breech-loading Carbine (DMG: +4, CRIT: 20, DMG DESCR: Ballistic, RNG INC: 40ft, SIZE: Medium, AMMO: 1 [requires one standard actions to reload], EQUIPMENT COST: 5)

Lever Action Rifle (Winchester) (DMG: +5, CRIT: 20, DMG DESCR: Ballistic, RNG INC: 50ft; SIZE: Large, AMMO: 12 [requires one standard action to reload 4 bullets], EQUIPMENT COST: 9)

Lever Action Carbine (DMG: +4, CRIT: 20, DMG DESCR: Ballistic, RNG INC: 40ft; SIZE: Medium, AMMO: 8 [requires one standard action to reload 4 bullets], EQUIPMENT COST: 7)

Muzzle-loading Rifle (British Enfield, American Springfield Rifle-Musket) (DMG: +5, CRIT: 20, DMG DESCR: Ballistic, RNG INC: 50ft; SIZE: Large, AMMO: 1 [requires two standard actions to reload], EQUIPMENT COST: 5)

Muzzle-loading Carbine (DMG: +4, CRIT: 20, DMG DESCR: Ballistic, RNG INC: 40ft; SIZE: Medium, AMMO: 1 [requires two standard actions to reload], EQUIPMENT COST: 4)

Smoothbore Musket (DMG: +5, CRIT: 20, DMG DESCR: Ballistic, RNG INC: 50ft, SIZE: Large, AMMO: 1 [requires two standard actions to reload], EQUIPMENT COST: 3)

Smoothbore Carbine (DMG: +4, CRIT: 20, DMG DESCR: Ballistic, RNG INC: 40ft, SIZE: Medium, AMMO: 1 [requires two standard actions to reload], EQUIPMENT COST: 2)

Long Hunting Rifle (Sharps .50 Long Range Express) (DMG: +6, CRIT: 19-20, DMG DESCR: Ballistic, RNG INC: 100ft, SIZE: Large, AMMO: 1 [requires two standard actions to reload], EQUIPMENT COST: 12)

Heavy Double Rifle (Holland and Holland .600 Nitro Express) (DMG: +7, CRIT: 19-20, DMG DESCR: Ballistic, RNG INC: 90ft, SIZE: Large, AMMO: 2 [requires two standard actions to reload], EQUIPMENT COST: 14)


Shotguns:

12-Gauge Double Shotgun (DMG: +6, CRIT: 20, DMG DESCR: Ballistic, RNG INC: 40ft, SIZE: Large, AMMO: 2 [requires two standard actions to reload], MISC: Accurate (+2 on attack rolls), -2 DMG per range increment after the first. EQUIPMENT COST: 8 )

12-Gauge Lever Action (DMG: +6, CRIT: 20, DMG DESCR: Ballistic, RNG INC: 40ft, SIZE: Large, AMMO: 6 [requires one standard actions to reload two shells], MISC: Accurate (+2 on attack rolls), -2 DMG per range increment after the first. EQUIPMENT COST: 10)

20-Gauge Double Shotgun (DMG: +4, CRIT: 20, DMG DESCR: Ballistic, RNG INC: 40ft, SIZE: Large, AMMO: 2 [requires one standard actions to reload two shells], MISC: Accurate (+2 on attack rolls), -2 DMG per range increment after the first. EQUIPMENT COST: 5)

12-Gauge Scattergun (DMG: +6, CRIT: 20, DMG DESCR: Ballistic, RNG INC: 20ft, SIZE: Medium, AMMO: 2 [requires one standard actions to reload two shells], MISC: Accurate (+2 on attack rolls), -2 DMG per range increment after the first. EQUIPMENT COST: 8 )


Here are some pistol, rifle, and shotgun spec's.

Next up will be machineguns, and artillery! :D
 
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I am interested. I don't have the books at the moment, but I think there is an SRD online. I would like to play an American officer doing a tour where he is serving abroad. Does that sound like a concept that would work?
 

Tonks said:
I am interested. I don't have the books at the moment, but I think there is an SRD online. I would like to play an American officer doing a tour where he is serving abroad. Does that sound like a concept that would work?

Hi Tonks!

That sounds fine. We can work something out once I get a bitter feel of what kinds of characters are going to be in the game.


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Now, just because I have posted a lot of military stuff doesn't mean that the game itself will be overtly military. Civilians of all types are welcome as player characters as much as a military one. :) I just wanted to make sure everyone understood that. :cool:


YS
 

Yellow Sign said:
Hi Tonks!

That sounds fine. We can work something out once I get a bitter feel of what kinds of characters are going to be in the game.


---------

Now, just because I have posted a lot of military stuff doesn't mean that the game itself will be overtly military. Civilians of all types are welcome as player characters as much as a military one. :) I just wanted to make sure everyone understood that. :cool:


YS

If the chances to be other than military is there, then I may just go a reporter looking for the next big news break. I am looking at the basics of the build being a modern day bard who focuses on verbal storytelling and the written word to inspire those around him.
 

Tonks said:
If the chances to be other than military is there, then I may just go a reporter looking for the next big news break.

Civilian or Military. It's all good.


Tonks said:
I am looking at the basics of the build being a modern day bard who focuses on verbal storytelling and the written word to inspire those around him.

A like Kipling character maybe? A Reporter for some newswaper or magazine would be a nice fit.
 

Since doghead wanted to play a German maybe I should play a Frenchman? A little nationalistic antagonism might enrich the rp.
 

My initial idea was a Naval Officer, an aristocrat of course. But most of my characters are soldiers, so I think I might go for a civilian engineer, perhaps the scion of a wealthy industrial family if I can swing it. I'll probably have to go easy on the stats to have enough points for it. Something like ...

Str 12, Dex 14, Con 12, Int 15, Wis 15, Cha 18
I used IC just to give me some numbers to work with. The cha is a bit of a vanity; its not really necessary. Str could be dropped as well.
> http://invisiblecastle.com/find.py?a=show&id=525761 <

Social Status
* Landed Gentry 4 ranks
Wealth
* 4 ranks

Skills
* Craft (Mechanical)
* Craft (Electrical)
* Craft (Structural)
* Profession (Engineer)
* Repair
* Knowledge (Business, physical sciences, technology)

Feats
* Gearhead
* Builder

thotd
 

While he will most likely not reach the fame as Kipling, he does consider himself cut from the same cloth. Perhaps he is on the payroll of the New York Times, or an equally historic paper/magazine on assignment.
 

I'm interested in the game, and I've got a few character ideas, but I don't know the rules. If I provide a character background, description and personality, would it be possible for you to create a character sheet that fits it?
 

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