For Queen and Country! A Space: 1889 Campaign [OOC]

Sir Franklin Blake, Gentleman Adventurer [75pp] PL 5:
Attributes 22pp + Skills 20pp [80 ranks] + Feats 13pp + Combat 14pp + Saves 6pp = 75pp

Attributes:
STR 14 [+2] DEX 14 [+2] CON 14 [+2] INT 12 [+1]; WIS 14 [+2] CHA 14 [+2];
22pp

Skills:
Bluff 6 Ranks [+8]
Climb 4 Ranks [+6]
Diplomacy 4 Ranks [+6]
Gather Information 6 Ranks [+8]
Handle Animal 4 Ranks [+6]
Knowledge (Current Events) 6 Ranks [+7]
Language 2 Ranks (German, Italian)
Medicine 4 Ranks [+6]
Notice 8 Ranks [+10]
Profession (Big Game Hunter) 6 Ranks [+8]
Ride 6 Ranks [+8]
Sense Motive 6 Ranks [+8]
Stealth 6 Ranks [+8]
Survival 8 Ranks [+10]
Swim 4 Ranks [+6]
20pp [80 ranks]

Feats:
Benefit (Gentry, Wealth 2), Connected, Equipment 4, Improved Aim, Tough 1, Track.
13 pp

Combat:
Attack: +3
Damage: +2 (Fist), +3 (Knife), +7 (Double Rifle)
Defense: +4
Initiative: +2 (+2 Dex)
14 pp


Equipment:
Heavy Double Rifle (Holland and Holland .600 Nitro Express) (DMG: +7, CRIT: 19-20, DMG DESCR: Ballistic, RNG INC: 90ft, SIZE: Large, AMMO: 2 [requires two standard actions to reload], EQUIPMENT COST: 14)
Hunting Knife (DMG +1, CRIT 19-20, DMG DESCR: Piercing, RNG INC: 10 ft, SIZE: Tiny, EQUIPMENT COST: 3)
Hunting Outfit (+1 Toughness Bonus, EQUIPMENT COST: 1)

Total Equipment Cost: 18



Saves:
Toughness: +4
Fortitude: +4
Reflex: +4
Willpower: +3
6pp

Trade Offs: -2 Attack, +2 Damage.


Description: Franklin stands at six feet, two inches, with thick black hair and a large mustach. He has blue eyes, and a rakish grin. He tends to favor red jackets when in public, and hunting jackets when he's hunting. He's thirty-eight years old.

Background: A former officer in the British Army, Franklin retired after the untimely death of his father in a tragic hunting accident, in order to see after the family estate. He found life out of the army rather boring, however, so soon began seeking ways to entertain himself.

He eventually took up hunting, and found that he quite enjoyed the thrill of the hunt. Soon, he was off seeking larger and more difficult game on every continent on the planet, establishing quite a reputation as both a big game hunter, and a gentleman adventurer, often finding himself (usually by complete accident) involved in some conspiracy, plot or criminal action in the course of his hunts, which he then feels obliged to sort out.

He's even been contacted a few times to help out British Intelligence (though admitedly, not any jobs that required any mount of subtlety), to do his part for Queen and Country. As a patriot, he felt he could do nothing less.

As a result of this travelling and hunting and adventures, coupled with his military stories, he's become moderately famous in social circles in England, and can often be found at one party or another, regalling an audience with the hugely exagerated tales of his adventures. His home is a moderate distance north of London, though he often isn't there, either out socializing with the upper classes or out on another adventure. He usually just comes to rest and relax, and get some more ammo for his trademark double-barreled elephant gun while planning his next hunt.


GM NOTE:
Ok, here is my first try at Sir Franklin Blake. Tell me what you think? I decided to start everyone at PL 5 instead of 6 so there is some room for growth in the characters. Since he wanted to carry the big elephant gun, I had to do a trade off to get his damage bonus up to +7 (Base 5 + 2 for trade off for a total of 7) This means that his max attack bonus is now +3 (Base 5 -2). But I gave him the Improved Aim feat to help him in shooting. I guess I will need to give you a run down on what your feats do for you but for now what do you think?
 
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Daniel McMonagle, Irish Manservant/Former Soldier [75pp] PL 5:
Attributes 20pp + Skills 18pp [72 ranks] + Feats 11pp + Combat 16pp + Saves 10pp = 75pp

Attributes:
STR 16 [+3] DEX 14 [+2] CON 14 [+2] INT 12 [+1]; WIS 12 [+1] CHA 12 [+1];
20pp

Skills:
Bluff 6 Ranks [+8]
Climb 6 Ranks [+9]
Diplomacy 6 Ranks [+7]
Gather Information 6 Ranks [+7]
Handle Animal 6 Ranks [+7]
Knowledge (Streetwise) 6 Ranks [+7]
Knowledge (Tactics) 4 Ranks [+5]
Notice 6 Ranks [+7]
Profession (Manservent) 8 Ranks [+9]
Search 8 Ranks [+9]
Sense Motive 4 Ranks [+5]
Swim 6 Ranks [+9]
18pp [72 ranks]

Feats:
Benefit (Working Class), Defensive Attack, Common Man*,Endurance, Equipment 2, Interpose, Luck 1, Precise Shot, Teamwork, Tough 2.
11 pp

Combat:
Attack: +4
Damage: +3 (Fist), +5 (Pistol)
Defense: +4
Initiative: +2 (+2 Dex)
16 pp

Equipment:
Heavy Revolver (DMG: +4, CRIT: 19-20, DMG DESCR: Ballistic, RNG INC: 40ft; SIZE: Small, AMMO: 6 [requires one standard action to reload three bullets], EQUIPMENT COST: 8)

Total Equipment Cost: 8

Saves:
Toughness: +4
Fortitude: +6
Reflex: +5
Willpower: +4
10pp

*The character gets a +4 to Diplomacy and Gather Information checks when dealing with the Working Class.


Daniel is a 20-something former soldier who served with a British officer for several years, with Daniel earning his trust enough to hire him on as a manservant after Daniels' six year stint as an infantryman. Daniel is well trained in most combat arms, as well as hand-to-hand combat. His master has provided Daniel with a good education. Daniel serves his master well, being able to gather info from the "lower classes" with his thick County Donegal brogue.
 






Yellow Sign,

I'm still interested but, having just returned to work after annual leave, I'm having trouble finding time to flesh out a character.

On reflection, I'm leaning towards the Colonial - someone who rides well, is a good shot, and can use a bullwhip. Oh, and I think there's scope for some mysticism - thanks to experiences with the Elders of the local Aboriginal tribe. Not sure what, at the moment - but it's a start.

Physically: young, clean-cut, black hair, grey eyes, 6 foot, rangy (slim and wiry).

Background: Father is a scholar, mother is a musician - living in Melbourne - so he'll have a background in languages and music. He's bright enough for either career but decided early on that he wanted to make his fortune and so went out bush to work as a jackaroo - mustering and shearing sheep. Perhaps he's had a tragic love affair - and has decided that in the modern world the best place to lose oneself is, in fact, off-planet.
 

Boddynock said:
Yellow Sign,

I'm still interested but, having just returned to work after annual leave, I'm having trouble finding time to flesh out a character.

On reflection, I'm leaning towards the Colonial - someone who rides well, is a good shot, and can use a bullwhip. Oh, and I think there's scope for some mysticism - thanks to experiences with the Elders of the local Aboriginal tribe. Not sure what, at the moment - but it's a start.

Physically: young, clean-cut, black hair, grey eyes, 6 foot, rangy (slim and wiry).

Background: Father is a scholar, mother is a musician - living in Melbourne - so he'll have a background in languages and music. He's bright enough for either career but decided early on that he wanted to make his fortune and so went out bush to work as a jackaroo - mustering and shearing sheep. Perhaps he's had a tragic love affair - and has decided that in the modern world the best place to lose oneself is, in fact, off-planet.


Like the guy from the Snowy River movie. :) Gotya! I will work on him today.

Anyone else have a character idea?

YS
 

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