*Assuming you can figure out disguise matters on the road, an acolyte give you a scroll tube with several papers in it to Norin. Inside you find directions to the Baroness' home, the current state of things as was reported by the scout, as well as an outline of the kinds of things powerful necromancers are capable of.*
*The Baroness' lands lie over three week's ride to the west and north, beyond Ice Lake, and north of the Sea of Song. Setting out from Andeluvay, you make good time, though you also attract a fair amount of attention from the heavy traffic on the roads. From your first day's worth of travel, you make decent time, though the roads are full of caravans and other travelers.*
*You make it to Day's Crossing, a popular caravan stop. A city full of inns, rentable fields to store caravans, and stores full of things that travelers need, it is a bustling little town. It boasts almost as many guilds as Andeluvay, and a great many temples (though the ones to Fharlanghn and Tymorar are particularly nice).*
*You can find almost any kind of inn here, from the most elegant to the most squalid. Possibly you could stay at one of the temples, but unlike the ones in Andeluvay that are set up to house a great many acolytes, the ones here will have fewer beds, most of which will be filled by itinerant priests.*
*However, there's more than one inn that caters to holy men and women, considering the number that pass through here on their ways to the grand temples in the capital. The Golden Chalice is run by Tymora's church and tends to cater to those faiths with larger tithes and donations. The properly-named Pauper's Purse caters to the pentients, astetics, and those faiths that don't dwell on material wealth. There are of course, a host of various other inns, some caterings to merchants, others to tradesmen, some to adventurers, one to nobility, and some to simple travelers.*