HeapThaumaturgist
First Post
I'm actually embarassed I still have these sorts of problems in my games. Still haven't found The Perfect Group.
I've got one problem player in my latest D*M D20 game. Guy's just not "getting" it. The kind of guy that sits down at the table and says: "I want to requisition a Barret Light 50 from the Institute." And I say: "You don't need one, they won't give it to you." The moment we start playing.
It's an INVESTIGATIVE game. I've been clear on that since the begining.
Anyway, he does manage to get his hands on a shotgun. Which, I supposed, at least one person in the group should have access TO a longarm, if not carry it constantly.
Anyway, deciding that a shotgun wasn't powerful enough, he wants to build a "Bang Stick" ... I frown, he tries to explain, but I know what the hell it is. A shotgun shell on a stick, basically, that scuba folks use sometimes (though it certainly isn't nice to the sharks).
Thing is, he wants to put three 10-gauge barrels on the thing and "do ... 6d10."
I'm not a gun nut ... he pretends to be, but he's one of those people that thinks Teflon on a bullet makes it penetrate armor. (Or that Pam on a bullet makes it penetrate armor, for that matter.) I've got no clue if anybody could make something like that. Well, I know you CAN make something like that, but would it work? What would the RECOIL be like? I think he described it something like a claw/rake, perpendicular to the bar, swung like a club I guess. I dunno. Seems like a relatively asinine thing to make ... 6d10? ... maybe 4d10 ...
Off the bat I told him it'd be a makeshift weapon, so he'd get a -4 to the attack roll, and he'd have to machine it, but he put all of his skill ranks into Craft (Mechanical) and the DC for a fully operational 9mm autoloader handgun is only 25. ((All the rest are in Demolitions ...
))
Bleh. I'm trying to work with the guy. He's the husband of one of my players (who is a good player) and they're both room-mates with another player (who is a really good player). He, however, is a constant pain in my kiester. He doesn't seem to "get" the style of game. The whole thing REALLY boils down to that, I guess, but it's deal with him or scrap the whole game, which, other than his antics, is turning out really nicely. He accepts my rulings when I make them (without too much argument, anyway), it's just bloody tiring trying to deal with one guy who is trying to build 6d10 "Bang Sticks", coat his bullets in Pam "to totally half their armor bonus", and everything else. So I have to go looking for exactly WHAT a bang-stick is and see if somebody CAN build one with three 10-gauge barrels on it, and see exactly what kind of damage it would do, etc.
And thus I come here, because I know some people (like D. Jorgensen, et al) know a gun from a hole in the head and may have some suggestions.
If it IS possible, I'm figuring something like Craft (Mechanical) DC 22 and DC 12 Wealth check for materials, plus cost of ammo, plus a -4 on all attack rolls, plus um ... 3 full-round actions to reload it? Still, his intended use is to hide somewhere and jump out and surprise the "Monster" or whatever and kill it with 6d10 damage. Gah. What ever happened to just using a freakin' real gun?
--fje
I've got one problem player in my latest D*M D20 game. Guy's just not "getting" it. The kind of guy that sits down at the table and says: "I want to requisition a Barret Light 50 from the Institute." And I say: "You don't need one, they won't give it to you." The moment we start playing.
It's an INVESTIGATIVE game. I've been clear on that since the begining.
Anyway, he does manage to get his hands on a shotgun. Which, I supposed, at least one person in the group should have access TO a longarm, if not carry it constantly.
Anyway, deciding that a shotgun wasn't powerful enough, he wants to build a "Bang Stick" ... I frown, he tries to explain, but I know what the hell it is. A shotgun shell on a stick, basically, that scuba folks use sometimes (though it certainly isn't nice to the sharks).
Thing is, he wants to put three 10-gauge barrels on the thing and "do ... 6d10."
I'm not a gun nut ... he pretends to be, but he's one of those people that thinks Teflon on a bullet makes it penetrate armor. (Or that Pam on a bullet makes it penetrate armor, for that matter.) I've got no clue if anybody could make something like that. Well, I know you CAN make something like that, but would it work? What would the RECOIL be like? I think he described it something like a claw/rake, perpendicular to the bar, swung like a club I guess. I dunno. Seems like a relatively asinine thing to make ... 6d10? ... maybe 4d10 ...
Off the bat I told him it'd be a makeshift weapon, so he'd get a -4 to the attack roll, and he'd have to machine it, but he put all of his skill ranks into Craft (Mechanical) and the DC for a fully operational 9mm autoloader handgun is only 25. ((All the rest are in Demolitions ...

Bleh. I'm trying to work with the guy. He's the husband of one of my players (who is a good player) and they're both room-mates with another player (who is a really good player). He, however, is a constant pain in my kiester. He doesn't seem to "get" the style of game. The whole thing REALLY boils down to that, I guess, but it's deal with him or scrap the whole game, which, other than his antics, is turning out really nicely. He accepts my rulings when I make them (without too much argument, anyway), it's just bloody tiring trying to deal with one guy who is trying to build 6d10 "Bang Sticks", coat his bullets in Pam "to totally half their armor bonus", and everything else. So I have to go looking for exactly WHAT a bang-stick is and see if somebody CAN build one with three 10-gauge barrels on it, and see exactly what kind of damage it would do, etc.
And thus I come here, because I know some people (like D. Jorgensen, et al) know a gun from a hole in the head and may have some suggestions.
If it IS possible, I'm figuring something like Craft (Mechanical) DC 22 and DC 12 Wealth check for materials, plus cost of ammo, plus a -4 on all attack rolls, plus um ... 3 full-round actions to reload it? Still, his intended use is to hide somewhere and jump out and surprise the "Monster" or whatever and kill it with 6d10 damage. Gah. What ever happened to just using a freakin' real gun?
--fje