Forced movement abilities


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med stud said:
OTOH, if a fight is set on a narrow bridge across a volcano, I would expect the volcano to play a large part in that particular fight. If it was a movie, it would be surprising if anyone didn't fall into the lava or was in danger of falling into the lava. The increased forced movements of 4e seem to make D&D the same way.

ha! This exact scenario happened in last night's game. Jeremy Crawford's wizard got knocked off the bridge by a hurled boulder (ogres got good aim). He went unconcious rather swiftly and was on his way to a quicker death when my eladrin warlord dived in to save him. Grabbed him, tossed him onto shore, and fey stepped out before she burned up herself. It was awesome, if I can say so. :D

...uh, nothing of content to add except that I was amused to see precisely the scene we encountered here. :)
 

WotC_Miko said:
ha! This exact scenario happened in last night's game. Jeremy Crawford's wizard got knocked off the bridge by a hurled boulder (ogres got good aim). He went unconcious rather swiftly and was on his way to a quicker death when my eladrin warlord dived in to save him. Grabbed him, tossed him onto shore, and fey stepped out before she burned up herself. It was awesome, if I can say so. :D

...uh, nothing of content to add except that I was amused to see precisely the scene we encountered here. :)

That is awesome, may I ask how you determined that you would be able to reach him in time, throw him, and fey-step before you hit the lava?

Is there like a... one-round equals: 30 feet, sorta deal.
 

Fallen Seraph said:
That is awesome, may I ask how you determined that you would be able to reach him in time, throw him, and fey-step before you hit the lava?

Is there like a... one-round equals: 30 feet, sorta deal.

Oh, it was a low bridge and we were all standing close together, so there wasn't far to go. Move to dive in, standard to throw, action point to fey step.
 

Thanks, :)

Do you plan on putting in anything for large-distances... I guess something that would fit into how much damage you would get from a fall?

Like one-round of falling is equivalent to such and such feet and would receive such and such damage.

Since I could see, say your Eladrin extremely high up somewhere, being knocked unconscious while he is falling, recover after a couple turns then manages to Fey Step just before he hits the ground.
 

Fallen Seraph said:
Since I could see, say your Eladrin extremely high up somewhere, being knocked unconscious while he is falling, recover after a couple turns then manages to Fey Step just before he hits the ground.

Sure wouldn't cut it in my campaign.

I've seen nothing to indicate that Fey Step removes momentum.

On the other hand, I like the whole diving into the fiery pool of molten rock, to save your companion, then Fey-stepping.
 

VannATLC said:
Sure wouldn't cut it in my campaign.

I've seen nothing to indicate that Fey Step removes momentum.

On the other hand, I like the whole diving into the fiery pool of molten rock, to save your companion, then Fey-stepping.

Hmm... I wonder if the travel through the Feywild would cause any shift in momentum...

Though that gives me an idea... A fighter Eladrin begins to Charge, Feysteps, and attacks a target (if momentum does carry through both in-game and mechanically the charge would still be in affect).
 

Fallen Seraph said:
Hmm... I wonder if the travel through the Feywild would cause any shift in momentum...

Though that gives me an idea... A fighter Eladrin begins to Charge, Feysteps, and attacks a target (if momentum does carry through both in-game and mechanically the charge would still be in affect).

Since Fey Step is a move action and charge is a standard action, you'd need some sort of hypothetical feat/power/item that lets you interrupt your charge action with a move action. Sort of a reverse version of Spring Attack.
 

Hmm... Once 4e comes out, I shall have to see if there is anything in the rules to do this, since I like this idea...

If not, I may just DM-wave it, since it is a fun concept :)
 

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