D&D 5E Rant about Forced Movement

CreamCloud0

One day, I hope to actually play DnD.
This is a pretty extreme example IME...

But I get it. I warn players that Half-Orcs, Dragonborn, Tieflings, and others sometimes will have to deal with some animosity occasionally, at least distrust and caution. But that is also because I personally don't like the Cantaina-approach to races in D&D. To me part of the challenge of playing those races is how you choose to deal with those issues.

However, it is off-topic to the thread in general, so I'll leave it at that.
is it time for the regularly scheduled thread on world curation to be started again? ;)
 

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Maxperson

Morkus from Orkus
You literally told people to go to another game and I'm the one telling people to get off my lawn?
He isn't saying, "stop playing d&d and go play something else." He is saying that if you want something that d&d isn't as written, then in order to get that from the game, you need to play something else.

That's not an instruction to play something else. It's simple advice based on what they state that they want out of a game. If I want to play a space opera with jedi and the force, d&d isn't the game for that. Someone saying to me that I'd be better off playing a Star Wars designed game is just giving me advice based on my desires.
 



ezo

Get off my lawn!
is it time for the regularly scheduled thread on world curation to be started again? ;)
No, it is not. ;)

any conversation about curation inevitably cycles through all categories of curation in the debate about which kind if the right type to use.
They are all right--and they are all wrong. Some for some, others for others. Which is why there is no need for such a thread... again.
 

My group ran into this early on and just dealt with it. We decided the RAI logic was fairly clear, and the devs just over-complicated it trying to hunt down loopholes. I think we landed on lasting-AoE damage was supposed to trigger damage to you no more than once per round (counting from end of your initiative to end of your initiative) in any instance where-- 1: it was cast on top of you, 2: you are pushed into it*, or 3) you fail to leave the AoE on your turn (and had not already been damaged by the AoE damage since the end of your last turn). That seemed to sum up all the issues surrounding dashing in and out without harm without having anyone get double-damaged.
*the first time. Yo-yoing someone in-and-out of a furnace doesn't do more than holding them in it.

They are all right--and they are all wrong. Some for some, others for others. Which is why there is no need for such a thread... again.
Regardless, I think it would be great if that discussion could take place in a separate thread and we could continue to have this discussion in this one.
 


Vaalingrade

Legend
He isn't saying, "stop playing d&d and go play something else." He is saying that if you want something that d&d isn't as written, then in order to get that from the game, you need to play something else.
It's just a classic example of something that happens here all the time: an attempt to shut down discussion by saying 'don't like it, get out'.
 

grimmgoose

Adventurer
The solution is simple: the wizard didn't cast "Sickening Radiance". He cast "Lethargic Light", which in fact does the effect when a creature enters the space.

If I can get on a soapbox for a moment: Monster Spellcasters don't need to (and I'd argue, shouldn't) cast the same spells that the players have. It's something 4E did right: design-wise, player spells and monster spells should elicit different feelings and responses.

Player spells/abilities should be fun to use; monster spells/abilities should be fun to react against.
 
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