Rya.Reisender
Explorer
For me falling damage from falling down when pushed off a cliff is part of the result of forced movement, yes.
If I place my NPCs bad and a player has the idea to push them down for easy victory, I see no reason not to reward that.
If the PCs are next to a cliff and I can instant kill them with a push I usually would make the NPCs first do actions that tell my players "Yes, these have means to push you." and only if my players don't get that hint, I'd finish them off.
If I place my NPCs bad and a player has the idea to push them down for easy victory, I see no reason not to reward that.
If the PCs are next to a cliff and I can instant kill them with a push I usually would make the NPCs first do actions that tell my players "Yes, these have means to push you." and only if my players don't get that hint, I'd finish them off.