eamon
Explorer
It's not a particularly convincing example, however: Dominate is a special case because it's not clear exactly what category a dominated creature is in. The article chose the path of simplicity (which was a mistake, I think).I was about to bring up the Dominate example as well.
You say this as if it were necessarily a bad thing! Of course players try to use powers & other abilities to their own advantage - that's the expectation and the intent. As to using abilities & powers in unforeseen situations: using abilities creatively as if they were real within the game world is a good thing as far as I'm concerned. There's a difference here between unforeseen situations (fine, generally), and usages that actively counter the intentions behind the design.I've yet to see anyone want to try to play with the definition of Ally vs Enemy for any reason other than to gain some additional advantage that appears not to be intended by a power, or avoid a disadvantage or limitation that does seem intended.
Since as far as I can tell there is no balance issue here (in the sense that either interpretation is hardly going to be overpowering), I'd rule according to common sense: if a character can prevent that orc from being pushed into his square, he can prevent his friend from being pushed into his square.