Black Knight Irios
Explorer
And in most of those circumstances forced movement would work as well. And if you like to force someone into a pit or over a cliff the target gets a save and if successful falls prone in the last safe square. It's not like teleporting upwards opens up endless possibilities for broken combos.
It was said before a DM should create the terrain where the encounters will be run according to party level. A push 1 can kill a creature if the terrain allows it. And that can happen starting at lvl1.
Therefore, I see no reason why teleporting in 3D should cause that many problems.
It was said before a DM should create the terrain where the encounters will be run according to party level. A push 1 can kill a creature if the terrain allows it. And that can happen starting at lvl1.
Therefore, I see no reason why teleporting in 3D should cause that many problems.
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