Olgar Shiverstone
Legend
Our group near-TPK'd in the Forge (one survivor out of a party of six). They'd actually made it past the roper (by bribing it with the body of one of the party members who'd been killed by the troglodytes).
Entering the Forge itself, though, they picked a fight with the residents (I'd replaced the duergar with CR-equivalent drow). The drow fall back to reinforce; meanwhile the party splits, opens a few more doors, and starts a fight with some undead, as the drow return with some reinforcements, including a wizard.
While I was tempted to pull punches and allow them to survive, I decided it was important that they learn a few lessons, like:
1. Don't split the party.
2. Don't get into two fights at once.
3. Don't let the bad guys reinforce.
4. When in doubt, the fireball-tossing wizard should be the primary target.
Read about it in Banewarrens d20, diaglo's story hour ...
Entering the Forge itself, though, they picked a fight with the residents (I'd replaced the duergar with CR-equivalent drow). The drow fall back to reinforce; meanwhile the party splits, opens a few more doors, and starts a fight with some undead, as the drow return with some reinforcements, including a wizard.
While I was tempted to pull punches and allow them to survive, I decided it was important that they learn a few lessons, like:
1. Don't split the party.
2. Don't get into two fights at once.
3. Don't let the bad guys reinforce.
4. When in doubt, the fireball-tossing wizard should be the primary target.
Read about it in Banewarrens d20, diaglo's story hour ...