MGibster
Legend
The movie that best encapsulates bromance would have to be Peter Jackson's Lord of the Rings. Why not have some rules for interpersonal relationships in RPGs? One thing I thought of doing was making sure every PCs had contacts related to any skills if they were high enough. Someone with a high firearms skill probably puts a lot of lead down range on the regular and might be known at the local shooting range. It seems likely they'd know someone who knows something about guns, if the PCs skill is high enough, NPCs probably seek out their expertise.
Are there any games that keep track of relationships between PCs and NPCs? Fallout has a reputation system where you get bonuses or penalties to settlements depending on PC behavior. Delta Green has Bonds which are people or institutions that help keep you sane. Lose of Bonds can make it more difficult for PCs to recover from sanity blasting creatures.
Are there any games that keep track of relationships between PCs and NPCs? Fallout has a reputation system where you get bonuses or penalties to settlements depending on PC behavior. Delta Green has Bonds which are people or institutions that help keep you sane. Lose of Bonds can make it more difficult for PCs to recover from sanity blasting creatures.


