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Sorry for the delay -- work was busier than I thought.

Here's the sketchy version. More detailed backstory and equipment, etc. will be edited in.

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Kay Manclois, Human Cloistered Cleric 5/Horizon Walker 1
Medium Humanoid, Neutral Good
27, 5'8", 170 lbs, Female, Brown eyes, White skin, Brown hair

Code:
STR: 10 (+0)
DEX: 11 (+0)
CON: 12 (+1)
INT: 18 (+4)
WIS: 18 (+4)
CHA: 10 (+0)

Hit Points: 25
Hit Dice: 4d6+4+1d8+1
Speed: 30ft
Initative: +0 (+0 DEX)
AC: XX (+2 Armor, +0 DEX, +0 Size, +0 Natural; touch 10, flat-footed 12)
BAB/Grapple: +3/+3

Fort: +7 (+6 Base, +1 CON)
Ref: +1 (+3 Base, +0 DEX, +2 Lightning Reflexes)
Will: +8 (+4 Base, +4 WIS)

Attacks:
[list][*]Quarterstaff +2 melee (1d6/1d6 Bludgeoning)[*]Dagger +2 melee, +2 ranged, 10' (1d4 Slashing/19-20)[/list]

Special Abilities: 
[list][*]Domains: Travel, Animals, Knowledge[*]Terrain Mastery: Marsh (+4 on Move Silently, +1 to attack and damage marsh creatures)[*]Lore: Equivalent to Bardic Lore ability. Note +2 synergy bonus from Knowledge: History.[*]Turn Undead[*]Cleric Spells[/list]

Skills: (97 points, max ranks 9/4.5)
[list][*]Concentration +10 [i](9 Ranks, +1 ATB)[/i]
[*]Decipher Script +10 [i](6 Ranks, +4 ATB)[/i]
[*]Diplomacy +3 [i](3 Ranks, +0 ATB)[/i]
[*]Heal +15 [i](9 Ranks, +4 ATB, +2 Self-Sufficient)[/i]
[*]Knowledge: Dungeoneering +13 [i](9 Ranks, +4 ATB)[/i]
[*]Knowledge: Geography +13 [i](9 Ranks, +4 ATB)[/i]
[*]Knowledge: History +13 [i](9 Ranks, +4 ATB)[/i]
[*]Knowledge: Nature +15 [i](9 Ranks, +4 ATB, +2 synergy)[/i]
[*]Knowledge: Religion +10 [i](6 Ranks, +4 ATB)[/i]
[*]Knowledge: The Planes +10 [i](6 Ranks, +4 ATB)[/i]
[*]Move Silently +8[i](4 Ranks, +0 ATB, +4 Misc)[/i]
[*]Spot +9[i](5 Ranks, +4 ATB)[/i]
[*]Survival +17* [i](9 Ranks, +4 ATB, +2 Skill Focus, +2 Self-Sufficient)[/i]
[*]Swimming +5 [i](0 Ranks, +5 Competence)[/i][/list]
*additional synergy bonuses may apply depending on the situation

Feats: 
[list][*]Endurance [*]Skill Focus: Survival  [*]Self-Sufficient [*]Lightning Reflexes [/list]

Languages: 
[list][*]Common[*]Draconic[*]Giant[*]Elvish[*]Dwarven[*]Sylvan[*]Celestial[*]Goblin[*]Orcish[*]Kobold[/list]

Equipment:
[list][*]Leather Armour (10gp, 15 lbs.)[*]Wooden Holy Symbol (1 gp, -- lbs.)[*]100 ft. of silk rope (20 gp, 10 lbs.)[*]Backpack (2 gp, 2 lbs.)[*]Hooded Lantern (7 gp, 2 lbs.)[*]Flint & Steel (1 gp, -- lbs) [*]Two pints of oil (2 sp, 2 lbs)[*]Ring of Protection +1 (2000 gp)[*]Ring of Swimming (2500 gp) [/list] 

Total weight carried -- XXXlbs.
Light load -- XXXlbs., medium -- XXXlbs., heavy -- XXXlbs., lift -- XXXlbs., push -- XXXlbs.

Spells:
Class: (XX/XX/XX; spell save DC xx + spell level; <notes>)
[list][*]0th- Read Magic, Detect Magic, Create Water, Purify Food and Drink, Purify Food and Drink
[*]1st- Comprehend Languages, Endure Elements, Shield of Faith, Magic Weapon, Longstrider*
[*]2nd- Calm Emotions, Hold Person, Delay Poison, Detect Thoughts*
[*]3rd- Searing Light, Water Breathing, Fly*[/list]
XP: XXX,XXX / XXX,XXX

Appearance:
Kay is a tall, heavyset woman with friendly features. She often wears utilitarian clothing outdoors, while looking somewhat uncomfortable in her clerical vestments when required to wear them.

Personality:
Kay is good-natured but a little too worried that she's not cut out for the adventuring life, especially given that in many ways she is. Her early days spent cloistered in the nunnery where she learned to channel the spirit of the gods has left her feeling like she missed out on much that she could have experienced firsthand.

Background:
Kay Manclois was sent to a nunnery quite young in life, where she spent her childhood and young adult years learning all that she could about the natural world -- mostly from books, but also from trips beyond the nunnery's walls whenever possible. Once she was old enough to make her own way in the world she began to explore her environment in earnest, fascinated by the creations of the gods she had worshipped her whole life. She still maintains her relationship with the church, and often serves as a guide for those members uncomfortable with travelling on their own.

Notes:
XXXXX

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I think we could allow both a healer and a woods guide or even two guides a druid is fine. I just want to get some new characters and keep this story going. Cause the best parts are about to start.

So if Komodo you get a druid skelton character sheet you will have about 2 weeks to get it filled out not casue the game is slow but you got sometime. As all PbP are a little slower than real-time.

Kafkonia: It looks good I will look at it more on sunday check your numbers and what not. Since the next question it going to be about spells: All 3.5 spells (WOTC) anything other than that should be off limits. BoED and BoVD are off limits as well.

XP: 17,000 / 21,000

Max gold +1000 and an Extra feat at first level

Sounds like we are going to have some good additions.
 

Would it be cool if I played a scout instead of a druid? I just submitted a few different character ideas to a different game, and my druid idea was the one accepted, so I'd like to go with something different. If you're set on druid, though, I can deal.

Or, if the Kafkonia wants to try his hand as a guide, I could take over healing with a cleric/thaumaturgist. I've had my eye on that for a while now.
 

A suggestion for the cleric. As a party we have established relations with the church of Johan and they have agreed to aid us. Being called in by the church would be an easy character tie in for the ongoing story.
 

Amazing Triangle said:
So if Komodo you get a druid skelton character sheet you will have about 2 weeks to get it filled out not casue the game is slow but you got sometime. As all PbP are a little slower than real-time.
.

Do you want us to delay actually going into the swamp? We could follow up on some more of the town leads like that "history nut" who might know more about the cocactrice kingdom and old history of Xiphid time.
 

Komodo said:
Would it be cool if I played a scout instead of a druid? I just submitted a few different character ideas to a different game, and my druid idea was the one accepted, so I'd like to go with something different. If you're set on druid, though, I can deal.

Or, if the Kafkonia wants to try his hand as a guide, I could take over healing with a cleric/thaumaturgist. I've had my eye on that for a while now.

If we are going to have two new PCs two healers would be fine by me and would free up both of the clerics for a little more utility spellcasting or other actions during combat.

Mechanically bard with a few cure spells would not be amiss either IMO, bardic music with a big party is more effective. A lore based bard with a little healing magic would fit in well.

Course AT is the DM and you would be the player so it would be between you two but these are my 2 cents.
 

Voadam said:
If we are going to have two new PCs two healers would be fine by me and would free up both of the clerics for a little more utility spellcasting or other actions during combat.

Mechanically bard with a few cure spells would not be amiss either IMO, bardic music with a big party is more effective. A lore based bard with a little healing magic would fit in well.

Course AT is the DM and you would be the player so it would be between you two but these are my 2 cents.

I'm loathe to do it, but I guess I could play a bard. What do you guys think about the Savage Bard variant in UA? It looks like it'd be more suited to acting as a guide, though if you want a loremaster, Bardic Sage would work.
 

I agree a scout would be ill suited for this type of thing but a bard would love this kind of story to be a part of it. Savage Bard is a ok in my book, just think you get to be the funny one liner guy in this story. Two clerics might just step on each others toes depending on what ya do.

This story is about to move on so if you want to join in start posting. :p

Voadam: No don't pause my goal is to get these two in the game in the next week and move the story along after that. I just figured that if they have a skeleton sheet done they can work on it as we go. Since we have yet to use a lot of skills or even combat stuff yet.
 
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Are you still looking for new players? I have a LG monk/cleric of Lathander from another game on here, barely used. Only got into one fight and then the DM up and vanished. He's level ten but I could rework him. I also have a bard that never got used at all, same level, same deal.
 

Dire Lemming said:
Are you still looking for new players? I have a LG monk/cleric of Lathander from another game on here, barely used. Only got into one fight and then the DM up and vanished. He's level ten but I could rework him. I also have a bard that never got used at all, same level, same deal.

I think we are actually good but thank you!
 

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