Kafkonia
First Post
Sorry for the delay -- work was busier than I thought.
Here's the sketchy version. More detailed backstory and equipment, etc. will be edited in.
[sblock]
Kay Manclois, Human Cloistered Cleric 5/Horizon Walker 1
Medium Humanoid, Neutral Good
27, 5'8", 170 lbs, Female, Brown eyes, White skin, Brown hair
XP: XXX,XXX / XXX,XXX
Appearance:
Kay is a tall, heavyset woman with friendly features. She often wears utilitarian clothing outdoors, while looking somewhat uncomfortable in her clerical vestments when required to wear them.
Personality:
Kay is good-natured but a little too worried that she's not cut out for the adventuring life, especially given that in many ways she is. Her early days spent cloistered in the nunnery where she learned to channel the spirit of the gods has left her feeling like she missed out on much that she could have experienced firsthand.
Background:
Kay Manclois was sent to a nunnery quite young in life, where she spent her childhood and young adult years learning all that she could about the natural world -- mostly from books, but also from trips beyond the nunnery's walls whenever possible. Once she was old enough to make her own way in the world she began to explore her environment in earnest, fascinated by the creations of the gods she had worshipped her whole life. She still maintains her relationship with the church, and often serves as a guide for those members uncomfortable with travelling on their own.
Notes:
XXXXX
[/sblock]
Here's the sketchy version. More detailed backstory and equipment, etc. will be edited in.
[sblock]
Kay Manclois, Human Cloistered Cleric 5/Horizon Walker 1
Medium Humanoid, Neutral Good
27, 5'8", 170 lbs, Female, Brown eyes, White skin, Brown hair
Code:
STR: 10 (+0)
DEX: 11 (+0)
CON: 12 (+1)
INT: 18 (+4)
WIS: 18 (+4)
CHA: 10 (+0)
Hit Points: 25
Hit Dice: 4d6+4+1d8+1
Speed: 30ft
Initative: +0 (+0 DEX)
AC: XX (+2 Armor, +0 DEX, +0 Size, +0 Natural; touch 10, flat-footed 12)
BAB/Grapple: +3/+3
Fort: +7 (+6 Base, +1 CON)
Ref: +1 (+3 Base, +0 DEX, +2 Lightning Reflexes)
Will: +8 (+4 Base, +4 WIS)
Attacks:
[list][*]Quarterstaff +2 melee (1d6/1d6 Bludgeoning)[*]Dagger +2 melee, +2 ranged, 10' (1d4 Slashing/19-20)[/list]
Special Abilities:
[list][*]Domains: Travel, Animals, Knowledge[*]Terrain Mastery: Marsh (+4 on Move Silently, +1 to attack and damage marsh creatures)[*]Lore: Equivalent to Bardic Lore ability. Note +2 synergy bonus from Knowledge: History.[*]Turn Undead[*]Cleric Spells[/list]
Skills: (97 points, max ranks 9/4.5)
[list][*]Concentration +10 [i](9 Ranks, +1 ATB)[/i]
[*]Decipher Script +10 [i](6 Ranks, +4 ATB)[/i]
[*]Diplomacy +3 [i](3 Ranks, +0 ATB)[/i]
[*]Heal +15 [i](9 Ranks, +4 ATB, +2 Self-Sufficient)[/i]
[*]Knowledge: Dungeoneering +13 [i](9 Ranks, +4 ATB)[/i]
[*]Knowledge: Geography +13 [i](9 Ranks, +4 ATB)[/i]
[*]Knowledge: History +13 [i](9 Ranks, +4 ATB)[/i]
[*]Knowledge: Nature +15 [i](9 Ranks, +4 ATB, +2 synergy)[/i]
[*]Knowledge: Religion +10 [i](6 Ranks, +4 ATB)[/i]
[*]Knowledge: The Planes +10 [i](6 Ranks, +4 ATB)[/i]
[*]Move Silently +8[i](4 Ranks, +0 ATB, +4 Misc)[/i]
[*]Spot +9[i](5 Ranks, +4 ATB)[/i]
[*]Survival +17* [i](9 Ranks, +4 ATB, +2 Skill Focus, +2 Self-Sufficient)[/i]
[*]Swimming +5 [i](0 Ranks, +5 Competence)[/i][/list]
*additional synergy bonuses may apply depending on the situation
Feats:
[list][*]Endurance [*]Skill Focus: Survival [*]Self-Sufficient [*]Lightning Reflexes [/list]
Languages:
[list][*]Common[*]Draconic[*]Giant[*]Elvish[*]Dwarven[*]Sylvan[*]Celestial[*]Goblin[*]Orcish[*]Kobold[/list]
Equipment:
[list][*]Leather Armour (10gp, 15 lbs.)[*]Wooden Holy Symbol (1 gp, -- lbs.)[*]100 ft. of silk rope (20 gp, 10 lbs.)[*]Backpack (2 gp, 2 lbs.)[*]Hooded Lantern (7 gp, 2 lbs.)[*]Flint & Steel (1 gp, -- lbs) [*]Two pints of oil (2 sp, 2 lbs)[*]Ring of Protection +1 (2000 gp)[*]Ring of Swimming (2500 gp) [/list]
Total weight carried -- XXXlbs.
Light load -- XXXlbs., medium -- XXXlbs., heavy -- XXXlbs., lift -- XXXlbs., push -- XXXlbs.
Spells:
Class: (XX/XX/XX; spell save DC xx + spell level; <notes>)
[list][*]0th- Read Magic, Detect Magic, Create Water, Purify Food and Drink, Purify Food and Drink
[*]1st- Comprehend Languages, Endure Elements, Shield of Faith, Magic Weapon, Longstrider*
[*]2nd- Calm Emotions, Hold Person, Delay Poison, Detect Thoughts*
[*]3rd- Searing Light, Water Breathing, Fly*[/list]
Appearance:
Kay is a tall, heavyset woman with friendly features. She often wears utilitarian clothing outdoors, while looking somewhat uncomfortable in her clerical vestments when required to wear them.
Personality:
Kay is good-natured but a little too worried that she's not cut out for the adventuring life, especially given that in many ways she is. Her early days spent cloistered in the nunnery where she learned to channel the spirit of the gods has left her feeling like she missed out on much that she could have experienced firsthand.
Background:
Kay Manclois was sent to a nunnery quite young in life, where she spent her childhood and young adult years learning all that she could about the natural world -- mostly from books, but also from trips beyond the nunnery's walls whenever possible. Once she was old enough to make her own way in the world she began to explore her environment in earnest, fascinated by the creations of the gods she had worshipped her whole life. She still maintains her relationship with the church, and often serves as a guide for those members uncomfortable with travelling on their own.
Notes:
XXXXX
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