D&D General Forgotten Realms Book preview from NYCC

A quick flip-through of the Adventures in Faerun book.
Nerd Initiative on YouTube previewed the new Forgotten Realms books with Mackenzie De Armas in this short video, including a quick flip-through of the Adventures in Faerun book.



During the quick flip-through, he shows off blurry but mostly readable pages from the Dalelands section of the book, including a few of the DMG-style adventures, including a level 13 adventure called Heart of Fire, where the party is asked to recover a magic item in an Adult Red Dragon's hoard.

Notably, none of the adventures you can see in the video seem to have any new monsters from the book included. Also, not all of the adventures are confined to a single page. Some seem to be at least a page and a half, while others are even smaller to just a half page.
 

log in or register to remove this ad

For anyone with the book...how do the other Faction rewards compare to getting a Dragon Egg??

You get loaned a Dragons egg, you don't actually do anything with it. There is NO rideable Amethyst Dragon mounts in the book at all. You get loan an egg for getting +50 rep in PDK, but what the purpose or benifit of it is, IDK because you can use it as a mount. I mean hell they could have at least had an Amethyst Dragon Mount Epic Boon at least!

What we ended up with is the worst of all worlds, they removed the Subclass that was the entire motivation for making the lore change to Purple Dragon Knights, but kept the lore changes that annoyed so many Realms Lore fans, and replaced it with unplaytested, unfixed, Banneret that everyone already hated from the SCAG because it sucked at what it was supposed to do. It's perhaps the biggest disaster of the book, it will make exactly zero people happy.

The faction lore is fine, they even list other factions that don't get mechanics even though just about every single one of them makes more sense then the Cult of the Dragon getting them. If not just playing it up as straight up serving Tchazzar, it would be useless unless your playing villians, which is rare.

The rest of the playable factions are fine.
 

log in or register to remove this ad

One of the things I've noticed with so many of these new Feats is that they are quite tactical. There's forced movement, responses to forced movement, reactions, opportunity attacks and responses to being the target of spells.
Plus some fun teamwork stuff.
 

For the Factions, specifically the overtly evil Factions...how do they handle player characters? Like, can the player be part of a splinter section of the Cult of the Dragon that has a different modern theology or something...?
Not really. It’s for people wanting to play an evil campaign or a covert evil character.
 

I mean, starting from the 1970s in Greenwood's home game, having decades ahead of it's time diversity and representation.
All major ports are diverse - with the diversity increasing the longer the port has existed. Shakespeare wrote two plays about diversity 370 years before Ed Greenwood, and set them in Venice.
It is tailor built for Canadian Great Lakers to just slip into barely disguised Rennfaire play, it is not terribly European in vibe to me, but very Canadian.
The Sword Coast ports are oceanic. The Moonsea ports are Great Lake ports.
The approach to society, to government, etc. It's a subtle flavor thing?
London, as part of a nation state with a hereditary monarch was something of an outlier. Venice was ruled by a Doge (same root as Duke) who was selected from a cabal of important individuals, very like how Baldur's Gate is ruled. The Hansa ports were dominated by merchant companies more powerful than local monarchs. And Ankh-Morpork is a semi-benevolent dictatorship, much like Waterdeep. What do you mean Ankh-Morpork isn't real?
 

Remove ads

Remove ads

Top