D&D General Forgotten Realms Book preview from NYCC

A quick flip-through of the Adventures in Faerun book.
Nerd Initiative on YouTube previewed the new Forgotten Realms books with Mackenzie De Armas in this short video, including a quick flip-through of the Adventures in Faerun book.



During the quick flip-through, he shows off blurry but mostly readable pages from the Dalelands section of the book, including a few of the DMG-style adventures, including a level 13 adventure called Heart of Fire, where the party is asked to recover a magic item in an Adult Red Dragon's hoard.

Notably, none of the adventures you can see in the video seem to have any new monsters from the book included. Also, not all of the adventures are confined to a single page. Some seem to be at least a page and a half, while others are even smaller to just a half page.
 

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Toronto was established in 1793, which means a) it has nothing medieval, and b) it has nothing more than 232 years old - the Sword Coast cities all have much longer histories. Ed is Canadian, but I don't think he really used his local cities as primary inspiration.
Much of D&D is based on US Western tropes which are even younger than that, what's your point? You can see both Greyhawk and Forgotten Realms are inspired much more by North American tropes than anything actual medieval, that's why you get these strange urban centres sitting by themselves, whereas in actual medieval europe, cities were surrounded by rural villages, providing food and supplies to them, and the military power in most nation was in the manor estates. Cities provided wealth. You can also see it in how terribly any monarchy seems to be portrayed in D&D - I mean, Ed Greenwood (and Chris Perkins for that matter) were literally born in monarchies yet still seem to have no understanding of them...
 

Much of D&D is based on US Western tropes which are even younger than that, what's your point
Point: those tropes (at least with regards to things like how people dressed) were not specifically US. The tropes were the same in the UK and elsewhere.
that's why you get these strange urban centres sitting by themselves, whereas in actual medieval europe, cities were surrounded by rural villages, providing food and supplies to them, and the military power in most nation was in the manor estates
The existence of extensive farmland around Baldur’s Gate and the like has long been assumed. And not all European cities were built like that way - eg Venice is surrounded by swamp, because its location was selected for defence. If D&D cities were based on US cities they would all be less than 200 years old, built on a gridiron street plan, and not have walls. Whereas almost all D&D cities are old, with layers of settlement from earlier periods, with twisty turny streets, castles and walls. Because they were based on European cities by people who were not historical ignoramuses.
You can also see it in how terribly any monarchy seems to be portrayed in D&D - I mean, Ed Greenwood (and Chris Perkins for that matter) were literally born in monarchies yet still seem to have no understanding of them
Modern monarchy has no resemblance to medieval monarchy, and Ed Greenwood in particular liked to experiment with types of government drawn from his imagination rather than history.
 

Point: those tropes (at least with regards to things like how people dressed) were not specifically US. The tropes were the same in the UK and elsewhere.

The existence of extensive farmland around Baldur’s Gate and the like has long been assumed. And not all European cities were built like that way - eg Venice is surrounded by swamp, because its location was selected for defence. If D&D cities were based on US cities they would all be less than 200 years old, built on a gridiron street plan, and not have walls. Whereas almost all D&D cities are old, with layers of settlement from earlier periods, with twisty turny streets, castles and walls. Because they were based on European cities by people who were not historical ignoramuses.

Modern monarchy has no resemblance to medieval monarchy, and Ed Greenwood in particular liked to experiment with types of government drawn from his imagination rather than history.
Yes, the physical layout of the cities is drawn from Medieval and Classical examples mixed with imagination. Greenwood has a gift for creative settlement cartography, 1990's Forgotten Realms Adventures is excellent for all the diverse city maps, that's where Baldur's Gate first git detailed for example.

But the people populating the cities, the characters? Slightly less Medieval, less European.
 

Doom of Daggerdale is for Levels 1-3
Sword of the Dales is for Levels 1-4
Secret of Spider Haunt is for Levels 1-4
Return of Randal Morn is for Levels 1-4
Shadowdale: Scouring of the land is for Levels 9-13

I'm also planning on using Forge of Fury which is designed for Levels 3-5 to represent ancient Dwarven Kingdom of Tethyamar
This is a cool plan, if you need extra content then I recall Dungeon magazine had two Daelands adventures: the Raiders of Galath's Roots in issue #87 and Woe to Mistledale in issue #100, which I think is a sequel to Raiders.
 

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