Nightfall said:I guess I'm in the minority then, cause the experiences I've had, many players keep asking "Why is Orcus still alive?! Why is Damara a hellhole? What?! Why did you put Santucary in this dive?!"
It's this kind of stuff that made me switch over to Scarred Lands.
JoeGKushner said:And as you switched over to the Scarred Lands, were any of the players interested enough to buy all the books and fiction and question you on those things and if so, did you quit the Scarred Lands and move onto another campaign?
Mystery Man said:I was kind of thinking the very same thing...
Olgar Shiverstone said:I run a FR game, but only loosely adhere to canon. The locations and histories are mostly the same, but some of the magic is different, the gods are less directly invovled, the famous names are mostly just old legends and so on. While the Time of Troubles happened, no one really knows what it was. Tilverton still exists, the City of Shade doesn't, there's no such thing as Spellfire, etc.
I feel I've removed those things that bug me most about the Realms (uber-NPC celebrities, world-shattering events once per year) and have allowed the players to have a greater impact on the setting as a whole. My players don't seem to mind the changes.
Dude, he was in the books. We respect his authority.JoeGKushner said:And as you switched over to the Scarred Lands, were any of the players interested enough to buy all the books and fiction and question you on those things and if so, did you quit the Scarred Lands and move onto another campaign?
NiTessine said:Dude, he was in the books. We respect his authority.
A couple of us did actually buy a substantial pile of SL stuff. I think one of the other players got the entire game line, and my Scarred Lands purchases number seventeen, all because of Nightfall's campaigns.
And in any case, questioning the DM's decisions about the setting material is bad form, and should not really be done with any setting, be it Realms, Lands or Kingdoms. Obviously, I didn't play in his FR campaign.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.