Olgar Shiverstone said:
I run a FR game, but only loosely adhere to canon. The locations and histories are mostly the same, but some of the magic is different, the gods are less directly invovled, the famous names are mostly just old legends and so on. While the Time of Troubles happened, no one really knows what it was. Tilverton still exists, the City of Shade doesn't, there's no such thing as Spellfire, etc.
I feel I've removed those things that bug me most about the Realms (uber-NPC celebrities, world-shattering events once per year) and have allowed the players to have a greater impact on the setting as a whole. My players don't seem to mind the changes.
DMRyan: (prattling on in the background to a n00bie gamer): yadda, yadda, yadda
playerGlenn: So I think we need to find another DM. Anyone interested?
diaglo: Not me. Unless you want to play some Olde Skool D&D.
playerShayne: I could run a journeyman level campaign in my homebrew. Diaglo played in it. He can fill you in on the details
diaglo: (look of terror, oh no not again) Glenn, why don't you run something. Anything for us.
playerGlenn: Okay, give me some time to dig out some of my notes and I'll email everyone a schematic.
a couple weeks later...
DMOlgar: So I sent everyone the basics of the campaign. Tell me what you want to play and we will work on building party unity. Only stipulation is that everyone come from Mistledale in the Forgotten Realms.
diaglo: Are we using canon?
DMOlgar: I made some notes on what won't be included.
playerShayne: Where's Ryan?
DMOlgar: I... er... didn't invite him to the campaign.
Read the Story hour in my sig for the rest of the details..