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Forgotten Realms Modern?

redmetal

First Post
So as I was driving to work I was thinking. A lot of folks complain about there being no true campaign setting for d20 Modern, but why not just use a Dnd setting and fast forward it a few hundred years! Voila!

Imagine the Forgotten Realms as a modern setting. Waterdeep, the booming metropolis, but covered in black alley ways creeping with monsters, the shanty towns along it's outer reaches filled with the unemployed. Orc motor cycle gangs terrorizing the highways, the underdark, full of hidden cities and armies of the drow.

I think it'd be sweet personally. I was actually thinking on how to convert city of the spider queen into modern d20. It'd be a lot of work, but would it be worth it?

Thoughts, comments, questions, ideas?
 
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Check out Drow Magic by Mongoose Publishing. It really stresses the drow's religious dedication (pretty ironic. The [arguably] most evil and despicable race in D&D is also [arguable] its most religiously dedicated)

you could base the Drow on Post Reformation Germany with a focus on the church (with the women in charge, of course).

Are you looking for a 'Shadowrun' Type of atmosphere, or do you have something else in mind??
 
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Well, what got the ball rolling was finally looking at a copy of urban arcana and how much I wanted to do a modern fantasy game. I started thinking how large sums of time pass without any technological advancement in settings, and I thought, why not change that.

What do you mean by a Shadowrun environment? I'm not familiar with the Shadowrun universe...
 

redmetal said:
Thoughts, comments, questions, ideas?
I'd rather go with Greyhawk in response to Dave Arneson's revived Blackmoor setting sourcebook, which I heard will have different time period version of the setting (from medieval to modern to futuristic).

There was an article from a pre-Paizo Dragon magazine that featured Greyhawk 2000.
 
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Ranger REG said:
I'd rather go with Greyhawk in response to Dave Arneson's revived Blackmoor setting sourcebook[/i]

I could be wrong, but my understanding was that Dave's Blackmoor was not the same as the Blackmoor in Greyhawk.
 

You say that is if it's a bad thing. ;)

Last I heard, Blackmoor went the way of Atlantis, a civilization that blew itself up almost nuclear-like, at least according to TSR's version. That is so maligned. :(
 

redmetal said:
What do you mean by a Shadowrun environment? I'm not familiar with the Shadowrun universe...

Shadowrun is a game put out by Fanpro (started by FASA, the same people who made Battletech) where, in the future, magic as come back to Earth. Mega-coprerations are run by dragons, trolls and elves walk among us, that sort of thing. It's a d6 based system, and it's got a strong following. The genre is cyberpunk with loads of fantasy thrown in.
 

redmetal said:
What do you mean by a Shadowrun environment? I'm not familiar with the Shadowrun universe...
It's like d20 Modern Urban Arcana without the shadow blinding you. You see them for who they actually are, and not try to rationalize what is most comfortable to process in your head (e.g., dwarves are NOT humans with a dwarfism condition).
 

Ranger REG said:
I'd rather go with Greyhawk in response to Dave Arneson's revived Blackmoor setting sourcebook, which I heard will have different time period version of the setting (from medieval to modern to futuristic).
Last I heard, Blackmoor went the way of Atlantis, a civilization that blew itself up almost nuclear-like, at least according to TSR's version. That is so maligned.
But wouldn't you say that in light of the VERY ill-considered fate that TSR consigned it to that presenting it in a DIFFERENT time period, or as has been confirmed actually presenting it in THREE time periods is a good idea?
 

I have also toyed with the idea of advanceing the Faerun Timeline ahead several hundred years, and with some creative history plots there is the oppertunity to make Toil even more 'real' earth-like. Imagne the Red Wizards being overthrown by their Rashameni slaves, only to have the near same bloodlines continue to rule with a iron fist behind a iron curtan, only decades latter to dissolve leaveing mutch of the unapproachable east in shambles, with urban ruins the only remainder of long lost kingdoms. Imagne the Drow Resistance, Imagne a Drow in a che-esque pose as Neutral and Good Drow flee to the surface, only to face the old racism as well as economic enemies. Goblins change their ways only to work in the large cities of the industrial age, only to provite countless waves of expendable workers (the immigrants of the early 1900s in america). Eventually The great cities of Cromyr would fall pray to greedy nobility and forsake it's proud defense of good in favor of heavy industry and high profits, with a charasmatic Mind flayer in controll. It's only too bad his personal gaurds ended up unloyal dopplegangers. All throughout Faerun Druids and Rangers would become more and more scarce, as their verry lifeblood, the forest, is harvested around them. In the Modern Faerun, many would resort to Enviromentally charged terrorism.

Urban Arcana provides many fun possabilites, and the only real limit is what you want to do with the campaign.

good luck.
 

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