D&D General [Forgotten Realms] N5 Under Illefarn. What next?


log in or register to remove this ad





I've done those to death. That is why I specifically asked for FR adventures.

Great now people expect me to read things on the internet before I share my opinion?

I'm not familiar with most of the FR modules, I feel like N4 was one of the better ones. The old Dungeon Magazine had a fair amount of FR content so might be another good source of options.
 

What edition are you using? If 5e, I would suggest Ghosts of Dragonspear Castle and/or Scourge of the Sword Coast. Both are set in and around Daggerford and are spiritual successors to Under Illefarn.
I'm using 5.5. I'll look them up. Thanks for reading the OP and responding with helpful suggestions. ;)
 

I'm using 5.5. I'll look them up. Thanks for reading the OP and responding with helpful suggestions. ;)
Cool. They should be super-easy to use with 5.5e, being D&D Next playtest adventures. Most of the NPCs and monsters in them should have updated versions available. Those that don't (like the darkenbeast) aren't hard to update.

Ghosts of Dragonspear Castle

Scourge of the Sword Coast

You could also look at the 3e Under Illefarn Anew, if you haven't already.


As an aside, Scourge of the Sword Coast is one of my favorite D&D adventures of all time, and I think it is criminally under-rated. It's got five fantastically jayquaysed encounter locations (a well-protected riverside village, a dwarven temple/mine, a ruined castle, an elf noble's estate, and a ruined human noble's hunting lodge) and a simple but fun storyline involving an evil spirit of sorts (and the Red Wizards of Thay!). It's also rich in FR lore. I mean, even the Eldreth Veluuthra get a mention.

Although it was written for level 2+ PCs, it's super-easy to upscale for higher level ones. I think the last time I ran it, the PCs were level 3 at the start and around level 5 or 6 by the finish.


Just FYI: there's a bit of metaplot that runs from Ghosts of Dragonspear Castle to Scourge of the Sword Coast involving the Red Wizards of Thay and some elemental "keys". (The former adventure is about the Thayans acquiring the keys, and the latter adventure is about what they are attempting to do with them.)
 
Last edited:

@The Soloist: If you do decide to get Scourge of the Sword Coast, I highly recommend also buying the original D&D Next version of Dead in Thay as it begins with what I consider to be Scourge's real climax / ending. If you don't include that part, then Scourge may feel a bit anti-climactic / unfinished.

Note: The part I'm talking about was left out of the revised version of Dead in Thay that got included in Tales from the Yawning Portal, so unfortunately you need to get the original playtest version. (For the record, I am referring to the Assault on Bloodgate Keep section.)
 
Last edited:

Cool. They should be super-easy to use with 5.5e, being D&D Next playtest adventures. Most of the NPCs and monsters in them should have updated versions available. Those that don't (like the darkenbeast) aren't hard to update.

Ghosts of Dragonspear Castle

Scourge of the Sword Coast

You could also look at the 3e Under Illefarn Anew, if you haven't already.


As an aside, Scourge of the Sword Coast is one of my favorite D&D adventures of all time, and I think it is criminally under-rated. It's got five fantastically jayquaysed encounter locations (a well-protected riverside village, a dwarven temple/mine, a ruined castle, an elf noble's estate, and a ruined human noble's hunting lodge) and a simple but fun storyline involving an evil spirit of sorts (and the Red Wizards of Thay!). It's also rich in FR lore. I mean, even the Eldreth Veluuthra get a mention.

Although it was written for level 2+ PCs, it's super-easy to upscale for higher level ones. I think the last time I ran it, the PCs were level 3 at the start and around level 5 or 6 by the finish.


Just FYI: there's a bit of metaplot that runs from Ghosts of Dragonspear Castle to Scourge of the Sword Coast involving the Red Wizards of Thay and some elemental "keys". (The former adventure is about the Thayans acquiring the keys, and the latter adventure is about what they are attempting to do with them.)
Cool. Many thanks!

Dungeon Magazine lists Mere of Dead Men as a four-part series in issue 69-72. Are they any good?
 

Remove ads

Top