Horwath
Legend
I played a reworked paladin without spells that has modified LoH and smite usage.Plus all their spell slots that could be used for healing.
Sure, trying to turn a martial character into a healer isn’t an optimal way to play. And that definitely applies to Banneret too.
Smite is returned as a free action but only ONCE on YOUR turn.
all spellcasting is removed.
Lay on Hands is increased in pool by A LOT.
Still uses Bonus action, but as an Action you can use it at 60ft
You can also split the healing between yourself and your target
at 5th level you can split the healing between 2 targets(plus yourself) that are withing reach or withing 5ft of themselves if using ranged healing
at 9th level you can split the healing between 2 targets(plus yourself) that are withing reach or withing 5ft of themselves if using ranged healing
at 13th level you can split the healing between 2 targets(plus yourself) that are withing reach or withing 5ft of themselves if using ranged healing
at 17th level you can split the healing between 2 targets(plus yourself) that are withing reach or withing 5ft of themselves if using ranged healing.
LoH healing amount is limited to 10HP per Paladin level
Smite:
you can use 5 point of LoH healing to deal +1d6 damage with your melee weapon attack or +1d4 damage with your ranged weapon attack.
amount of bonus damage is limited to:
1st level: 2 dice(10pts of healing)
5th level: 3 dice(15pts of healing)
9th level: 4 dice(20pts of healing)
13th level: 5 dice(25pts of healing)
17th level: 6 dice(30pts of healing)
11th level: Improved smite: now its +1d6 for every melee weapon attack and +1d4 for every ranged weapon attack.
Amount of LoH per paladin level:
 
				 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		