JeffB
Legend
Re: DM Support
Andy,
I'll give ya the DMG and MM...however those are CORE books...they are needed to run the game..that's not "support" That's providing the rules...
MoF...yeah I guess...although I can get conversions of monsters for free over at the CC site....
Deities and Demigods...nope...That's a book of rules with little support...how many DM's need STATS for Gods? Creating A God's stats is not support...that's rules-crunch...
Manual of the Planes...PERFECT example of what many DMS are looking for...a little Fluff, some Crunch but mostly a SET OF TOOLS for DM to use to create his own cosmology or utilize the "Core" cosmology..
modules...Yes that's DM support...however I personally feel that's an area that WOTC should stay away from...The D20 companies clearly outshine WOTC in that regard...
RttToEE...Mega-dungeon crawl...yes it can set up a long campaign...See the above answer for modules...
Book Of Challenges..yes...that's a cool thing....
Stronghold BuildersGuidebook...too narrow of a focus...that's like saying that the 2E Complete Ninjas Handbook is great DM support..yeah I guess..If you REALLY like Ninjas..
Dragon & Dungeon....well.. Dungeon..Yes...that's support...Dragon...nope...barring a few good articles by Greenwood and Laws and a couple of others..Dragon has mostly been crunch/rules stuff for players with an emphasis on themes to push whatever particular product WOTC is peddling that month...Most of them are a waste on me....I mean C.mon..the Stronghold builders guide AND a whole issue of Dragon devoted to it... that's ridiculous...
So not including the MotP and the BoC...I don't see it...
Books like the MotP which are primarily TOOLS with some fluff and crunch to get my creative juices going are a perfect example of what I need as DM support.....I don't need stat block after stat block of monsters, Stats for Gods my players will never meet, whiz-bang feat power-combos, and yet even more dozens of bizarre PrClasses...That's stuff primarily for players to gawk over over and say "I want this"...
IMO of course,
Andy_Collins said:
Dungeon Master's Guide, 256 pp. The granddaddy of 'em all.
Monster Manual, 224 pp. Enough monsters to populate any campaign.
Monsters of Faerun, 96 pp. But just in case MM wasn't enough...
Deities & Demigods, 224 pp. How to use gods in a campaign, including creating your own.
Manual of the Planes, 224 pp. How to use the planes in a campaign, including creating your own.
Eight "Adventure Path" modules plus Return to the Temple of Elemental Evil, total 480 pp. More than a full campaign's worth of adventures.
Book of Challenges, 128 pp. But just in case the modules weren't enough...
Stronghold Builder's Guidebook, 128 pp. Unlimited dungeons.
And don't forget Dragon Magazine and Dungeon Magazine. That's another 100+ pages or so every month (or roughly 2,500 pages in the past two years), plenty of which is directed primarily at the DM--new monsters, tactics, organizations, rule variants, Dungeoncraft, and, of course, adventures.
Forgive me if I'm being obtuse, but...what's this support you're looking for?
Andy,
I'll give ya the DMG and MM...however those are CORE books...they are needed to run the game..that's not "support" That's providing the rules...
MoF...yeah I guess...although I can get conversions of monsters for free over at the CC site....
Deities and Demigods...nope...That's a book of rules with little support...how many DM's need STATS for Gods? Creating A God's stats is not support...that's rules-crunch...
Manual of the Planes...PERFECT example of what many DMS are looking for...a little Fluff, some Crunch but mostly a SET OF TOOLS for DM to use to create his own cosmology or utilize the "Core" cosmology..
modules...Yes that's DM support...however I personally feel that's an area that WOTC should stay away from...The D20 companies clearly outshine WOTC in that regard...
RttToEE...Mega-dungeon crawl...yes it can set up a long campaign...See the above answer for modules...
Book Of Challenges..yes...that's a cool thing....
Stronghold BuildersGuidebook...too narrow of a focus...that's like saying that the 2E Complete Ninjas Handbook is great DM support..yeah I guess..If you REALLY like Ninjas..
Dragon & Dungeon....well.. Dungeon..Yes...that's support...Dragon...nope...barring a few good articles by Greenwood and Laws and a couple of others..Dragon has mostly been crunch/rules stuff for players with an emphasis on themes to push whatever particular product WOTC is peddling that month...Most of them are a waste on me....I mean C.mon..the Stronghold builders guide AND a whole issue of Dragon devoted to it... that's ridiculous...
So not including the MotP and the BoC...I don't see it...
Books like the MotP which are primarily TOOLS with some fluff and crunch to get my creative juices going are a perfect example of what I need as DM support.....I don't need stat block after stat block of monsters, Stats for Gods my players will never meet, whiz-bang feat power-combos, and yet even more dozens of bizarre PrClasses...That's stuff primarily for players to gawk over over and say "I want this"...
IMO of course,