[Forked from the Dancey Thread] RPG Playstyle Alignments

TheCrazyMuffinMan said:
Very well. If a two-dimensional axis cannot be effectively formed from this, then so be it. I'll stick with the tried and true in this case. Thank you for your constructive analysis :D!

Also, GNS is tri-furcated rather than bifurcated, and therefore can't be compared to an alignment at all. I was thinking narrativism would have been on the other end, but that leaves the poor Simulationist, who clearly doesn't have to be neutral to G or N, in the lurch.

I guess I can scrap this one until I find a better model to replace it, either an existing one, or my own.

No problem. :)

I think you have some interesting concepts here, but you absolutely need to lose the two-dimensional axis to explore them better. Consider the 'class levels' analogy I presented earlier - it's much more constructive to rate a system or player on how tied he or it is to particular interests or goals than to try to set up dichotomies between the interests or goals.
 

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I have the same problem with this that I have with the threefold model. I feel like I fit smack-dab in the middle. I don't really feel I significantly lean more towards any of the poles than towards the others.

Yeah, I usually come within a point of the middle on those "are you right-brained or left-brained" tests too.

Which, I think, tends to make the distinctions being drawn less useful to me.
 


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