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Forked Thread: 3.5 Discounts (FREE TOOLBOX)


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I've actually been copying and pasting since these will work so well with things going on in my Punjar game.

That's why we made them.

So, Treebore could make Punjar more interesting.

:)

Seriously, since they moved the thread to press releases, attendance has been sluggish. Just think of all the people who aren't viewing this thread who could be getting free charts.

Sad, really.
 

Seriously, since they moved the thread to press releases, attendance has been sluggish. Just think of all the people who aren't viewing this thread who could be getting free charts.

Sad, really.
On the other hand, because of this thread I found En-World, so it can't be that hard to find.

BTW, since everyone here is ecstatic about the release of the Ultimate Toolbox, at least I know I am; what's the lowdown on the shipment, particularly, will it be in store on the 23rd, will online buyers possibly receive it early, and what stores will be carrying it.

And have you guys thought about releasing this as a genetic writing guide, b/c I think any writer can see this as helpful.
 
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On the other hand, because of this thread I found En-World, so it can't be that hard to find.

BTW, since everyone here is ecstatic about the release of the Ultimate Toolbox, at least I know I am; what's the lowdown on the shipment, particularly, will it be in store on the 23rd, will online buyers possibly receive it early, and what stores will be carrying it.

And have you guys thought about releasing this as a genetic writing guide, b/c I think any writer can see this as helpful.

I know nothing about the actual release date. I'm in charge of writing, not selling.

:)

I will have a copy tomorrow and I'm bringing it to the local con to show off for anyone that wants to see it (this weekend at the LAX show).

What do you mean about a generic writing guide? A guide for how to write? or a guide on how to write tables?
 

What do you mean about a generic writing guide? A guide for how to write? or a guide on how to write tables?
I meant a guide on how to write. You cover every aspect in writing; you cover setting, plot, character development, suggestion of word choices. And most importantly you do it in detail, and make them think. In any bookstore you'll the very same things, however, besides doing better, you made your examples fantasy-based, which to the publishers may not even matter.
 

Correct me if I'm wrong though but I count 16 d20 tables. That will never do.


A D20 D20 tables seems like the thing to do. That means at least 3 more if you want the 20th to be the list of tables...


Sigurd
 

1d20 Personal Mysteries
1 Do the gods smile on me or are they all a myth
2 How, truly, did my parents come into their fortune
3 What is my destiny and has it been foretold
4 What telling event happened during my youth
5 What was my grandfather trying to keep secret from me before he died
6 When did I receive this wound and how did I come by it
7 Where are my siblings or parents
8 Where did I come from, or more importantly, when
9 Where did I gain the special skills I possess
10 Where did this tattoo or birthmark come from and what does it mean
11 Why am I so consistently lucky/unlucky
12 Why can I not remember a specific moment in time
13 Why do I feel like I have done all this before
14 Why do I keep having the same reoccurring dream
15 Why do I wear a wedding ring but have no memory of marriage
16 Why do so many act with fear or suspicion when hearing my name
17 Why do so many people I meet have memory of meeting me before, but I do not
18 Why does this animal keep following me
19 Why does this location seem so familiar or comfortable to me
20 Why were my parents/sibling deliberately hunted and killed

-DM Jeff
 

1d20 Curious Marsh Encounters
1 Ancient willow treant looking for company
2 Corpse floating just below the surface
3 Dangerous sinkhole as deep as a man mostly concealed
4 Derelict hut with strange totems hanging about
5 Frogmen lair with chief’s hut heavily guarded
6 Frogmen patrol out in ambush mode with subdued prisoner
7 Giant ant nest and mounds surrounded by rare herb
8 Giant spider’s lair and web with ancient scepter stuck within
9 Heavy mist barely conceals cave with strange smell
10 Hiding ghost surprises travelers but does not approach
11 Large, dry island offers some respite, despite pillar of skulls
12 Lizardfolk hunting party with prey and acidic weapons
13 Lizardfolk patrol returning to camp fresh from fight
14 Lone alchemist with kit collecting samples
15 Poisonous plants release spores in area
16 Strange lights hover nearby and popping sounds linger
17 Strange nest with clutch of large, unknown eggs
18 Submerged wooden cells with suffering prisoners
19 Swamp druid giving council to small muckdwelling creature
20 Young green dragon cautiously searching from tree to tree

-DM Jeff
 
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You know, while developing Toolbox over the past few years Dawn and I originally had a lot of ruleswork written into the text. When the 'edition community' began to fragment and everyone started taking sides, we had very little discussion about how to go about it.

When a game master is sitting staring blankly at a small library of rule books trying to put together a story for the upcoming session, numbers aren't the main ingredient. They're important, but there are already so many stats available. Including them would mean any given entry of any given table wouldn't necessarily be scaled to your group (and thus not as useful).

So, despite the fact I've been personally wary of "statless" game books before, for Ultimate Toolbox it seemed a much better fit. There's that much more room for entries. There will be no clutch of numbers to 'skip over' on your way to the good, meaty stuff.

Ultimate Toolbox is aimed at breaking the writer's block. It's end goal is clear: inspiration, sparks of enthusiasm, and turning the old new again. And although this is available on the UT website, here is one last sneak peak, one of our favorites: PLOT. After going over the entire chapter, we're hoping you might actually forget about tossing those old modules or magazines on EBAY and instead recycle them for a new generation...with all new surprises and twists.

-DM Jeff
 

Attachments


1d20 Curious Locations
1 Abiathar: valley of white thunder
2 Acquila: hills of the great eagles
3 Ahishabar: cradle of the dawn
4 Avenon: valley of the seasons
5 Azmaveth: house of inner strengths
6 Beth-Aven: palace of vanity
7 Bithach: the broken land
8 Dishan: land of shapeshifters
9 Elarth: region of fell trees
10 Hariph: dale of eternal autumn
11 Hasemunah: caves of the flame hags
12 Ithea: the merciful plains
13 Jalon: savana of awakened beasts
14 Kitron: the twisted, burning river
15 Mercaboth: city of gladiators
16 Nimrah: keep of the poison bards
17 Ranima: manor of the pale inheritors
18 Shemesh: lowlands of the unforgiving
19 Shemmith: mountains of living frost
20 Tiria: basin of the earth riders

-DM Jeff
 

Into the Woods

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