Forked from: 4E multiclassing - is Arcane Initiate too powerful?
Lizard said:No, I just think there could be ways to avoid shoving the illogic so blatantly in your face. They basically say, "The PCs pay more for ritual scrolls than anyone else on the planet. Because. Nyeah." Prior editions might not have held up under any kind of careful scrutiny (1e/2e: Why would ANYONE make the thousands of items dungeons are stuffed with; 3e:How do you get LESS skilled by practicing your craft?), but they survived the casual once over. There was some attempt to pretend that there were reasons beyond pure game balance.
You may not be playing "Markets & Mavens", but, the more the unreality of the world is paraded about, the less anyone cares about it.
Here's an example. When you watch a movie, you know it is fiction. You've seen the actors in other movies; you know that you're seeing a set. You know the bullets are fake, the stunts staged, the lines scripted. Nonetheless, you can become emotionally involved, because the camera doesn't move back to show the bounds of the set, the false fronts are never revealed, you don't see the stuntman get up and dust himself off after he's been "shot". If you did, your ability to lose yourself in the story would be impeded. 4e, more than any earlier version of D&D, revels in tearing down the fourth wall, in constantly reminding you that you're playing a game and that everything in the game is based on that fact, first and foremost. The ability to care about the world -- and thus, about the characters who inhabit it -- is undermined.
It's certainly easy to find examples of this in older versions of D&D, but it was never so blatant, and never have the designers been so open about why it is.
(I can't find the fork thread button, or I would.)