Forked from: Summoning and the Hypothetical Battle Reality
I feel this is kind of a valid point. I was imagining ranger companions would work a little differently. For instance I though they might have an at-will power that let both the ranger and the companion attack. Maybe something that lets the companion attack, do damage equal to , and the ranger attacks, doing [W]. This would be closer to twin strike in chances to hit at least once and apply quarry damage.
However I think the role of the class should play into what a companion or summoned creature does. So while this would make a good mechanic for a Ranger, from a controller I expect something a little different. For the Druid, I think the instinctive action mechanic is a good one. It can essentially give the summoner the equivalent of two standard actions, if he can use his powers tactically. For instance if the druid summons a Fierce Boar, he should be working in tandem with the boar, pushing or sliding targets away from the boar before the end of his turn, so the boar is free to charge something. Unlike a ranger, the druid has the tools to arrange the battle field to assist his allies (including the summoned creature), so why not make the druid use those tools?
I think economy of actions can be a bit more flexible, especially with daily powers, as long as the effects don't supercede the capabilities of what other classes of the same role can do with similar powers.
For instance, a Wizard's summons may have something a little different than the druid. Instead of instinctive action, they might have Auras, where they make an attack against any creature that begins its turn in the aura, essentially replacing the automatic damage from flaming sphere, for maybe slightly more damage at the cost of an attack roll.
Regicide said:No, it's designed that way because the 4E designers have some ideas that are just flat out wrong. They somehow think twin strike and other attacks where you get a bucket of dice and do massive amounts of damage are fine, but oh dear, can't have a summon do an attack AND the wizard do an attack... Same thing, but somehow the wizard getting two attacks on the same target breaks a law.This whole "my standard action your standard action" nonsense makes animal companions and summons feel very artificial, and all to fix a problem that doesn't exist.
I feel this is kind of a valid point. I was imagining ranger companions would work a little differently. For instance I though they might have an at-will power that let both the ranger and the companion attack. Maybe something that lets the companion attack, do damage equal to , and the ranger attacks, doing [W]. This would be closer to twin strike in chances to hit at least once and apply quarry damage.
However I think the role of the class should play into what a companion or summoned creature does. So while this would make a good mechanic for a Ranger, from a controller I expect something a little different. For the Druid, I think the instinctive action mechanic is a good one. It can essentially give the summoner the equivalent of two standard actions, if he can use his powers tactically. For instance if the druid summons a Fierce Boar, he should be working in tandem with the boar, pushing or sliding targets away from the boar before the end of his turn, so the boar is free to charge something. Unlike a ranger, the druid has the tools to arrange the battle field to assist his allies (including the summoned creature), so why not make the druid use those tools?
I think economy of actions can be a bit more flexible, especially with daily powers, as long as the effects don't supercede the capabilities of what other classes of the same role can do with similar powers.
For instance, a Wizard's summons may have something a little different than the druid. Instead of instinctive action, they might have Auras, where they make an attack against any creature that begins its turn in the aura, essentially replacing the automatic damage from flaming sphere, for maybe slightly more damage at the cost of an attack roll.