In breathing new life into AQ, I'm going for "points of darkness" in the heroes - being faced with a choice is a constant theme of the Arabian Nights. A hero makes a mistake, repents of it, and goes on to save the day (or at least undo what he's done). Everything is a touch more ambiguous and menacing. Hence your "morally ambiguous merchant prince." So I'm leaning toward a barber who brings out more of the "crazed murderer" aspects of the archetype while still being heroic.But when I think Barber I think of the guy from the Sinbad movies who gives wicked advice alongside a shave, or I think of the Batmen and personal servants from more contemporary Arabian pulp.
There are striker elements there, but the basic schtick of information gathering and advice giving seems more Leader than striker. On a basic level they just seem to be the guy behind their allies, not the guy behind the lines.
Not quite what I'm looking for, but thanks. I want something that evokes a sense of awe, mystery, and tension between light & darkness... Check out the border of the http://www.prince-of-persia.ubi.com website - specifically the blue arabesque in the background.I had this lurking on my drive
Great stuff. I love the way the Hakima is built. I really don't want to start working on Gen until I see how all the Figurines of Wondrous Power are built, and until somebody has a way of building Gen it is difficult to construct a proper Sha'ir...
Cryptos said:Gen
The Gen is a tiny elemental companion that is bonded to a Sha’ir and delivers the effects of the powers he uses. When a Sha’ir uses an elemental power with the Gen keyword, the Gen must be at or be able to move to the square the Sha’ir is targeting (or the square of the target.) A Sha'ir can order his Gen to move its movement rate as a minor action, and it also moves its movement rate, as needed, as an immediate reaction to the Sha'ir invoking an elemental power with the Gen keyword. A Gen can only exist within 20 squares of its master, the Sha’ir.
Within these 20 squares, the range of a Sha’ir’s powers is dependent on the location and movement of their Gen. The Gen can move in whatever way is needed to reach a target square: it can be considered to be running, flying, jumping or swimming as appropriate (whatever “looks natural” and allows the Gen to reach the target square to deliver the power’s effects.) Each Gen has a base movement rate of 6, and moves as an instant reaction when a Sha’ir uses a power.
When moving to deliver the effect of a power, the Gen can move further if it can take advantage of its elemental medium:
A fire Gen can increase its movement by 2 squares to reach a target square if it can use existing open fire or flame as a medium for at least one square along its path as it travels to the intended target area.
A water Gen can increase its movement by 2 squares to reach a target square if it can use one square or more of water as a medium along its path as it travels to reach the intended target area.
An earth Gen can increase its movement by 2 squares if it can use bare earth or stone as a medium for at least half the squares it travels to reach its intended target area.
An air Gen can increase its movement by 2 squares to reach a target square if in an environment with open airflow, natural breezes or winds.
A Gen cannot attack on its own nor can it be the target of an attack. If trapped or separated from the Sha’ir, it disappears to the Elemental Chaos and returns to the world adjacent to the Sha’ir at the start of his next turn.
The Sha’ir can communicate with the Gen verbally, or nonverbally through their bond when invoking elemental powers or using a minor action to order it to move. The Gen can speak Primordial. It has passive perception scores equal to the Sha’ir and no additional skills or abilities. A Gen’s physical ability scores are equal to ½ the Sha’ir’s level (minimum 1) and its mental ability scores are equal to that of the Sha’ir. It does not need to eat, sleep or breathe.
The Sha’ir can change Gen companions to one of a different type any time they would be able to retrain a feat (upon leveling.)
You rock!More creatures are up! Island Giants, the Giant Ogre, a couple more varieties of Roc, and some Ghul-Kin.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.