Forked Thread: City Demographics - building to inhabitant ratio?

Mercurius

Legend
Forked from: City Campaigns

Mercurius said:
1) What is the ratio of buildings per capita of a fantasy city? The city has about 20,000, so I'm trying to figure out roughly how many buildings I should draw on the city map.

I don't know if it is kosher to fork your own thread, but there is a specific question in it that I wanted to see if anyone has an answer for: the building to inhabitant ratio. Is it 1:10? 1:20? I would think it would be in double-figures, somewhere between 10 and 30. Any ideas?

Where are the simulationists? ;)
 

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I always assume 1 building per 10 inhabitants. I didn't come up with that ratio myself, but I can't remember for the life of me where I got it from.
 

DMG2 recommends a baseline of 1 building per 10 inhabitants.

For crowded cities, the book recommends 1:20, and for sparse (usually dying cities), 1:5.
 


As I see it, 1:10 is a decent average to get the look right.

However, the reality is more complex.

A small village probably has a lower ratio, they're not likely to pack everybody into 2 buildings. There's more sprawl.

A city is likely to have a mix. Very dense areas in the middle, sparse areas on the outskirts (the inner city is always big apartments, the suburbs are always houses).

It's also a matter of culture and economics. The stereotype of "20 immigrants packed into a single apartment" is true down here in Houston. Sometimes it's dense, because the extended family lives there (plus large family sizes). Sometimes it's because a ton of migrant workers take shifts sleeping in the space. The movie From Hell even demonstrates this, when 5 prostitutes rent a room for the night.

The point is, really big families will crank up the density, and really poor communities will crank up the density, as they live in smaller spaces, or share spaces to reduce the cost.

The 1:10 ratio works well enough for that, as you can assume that's an average. Family homes may have a lower density, apartment buildings, castles, mansions will have a higher density (the help lives in the big mansion as well).

I wouldn't assume the medieval stereotype that everyone has big families and cranks out kids like cattle. You're not running a simulation, so model families like real life, it's close enough, and relateable for your players.

Also assume that for any shop, the owner probably lives there with his family, usually in the space above.
 

Magical medieval city says it should be about 2 people per structure, even in the metropolis it only goes upto to 3 people per structure.
A typical small city would take up 100 acres, have roughtly 5000 buildings, and a population of 10000.
 

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