LostSoul
Adventurer
How is this railroading? The PCs are completely free to act as they want, and their actions can have a dramatical impact on the world.
Because you suggest a step-by-step list of what will happen if they progress along the same path:
Stage 1: Free Lunch
Stage 2: Shaming
Stage 3: Web of Lies
Stage 4: Pariah
Stage 5: Anathema
Final Stage: Doom
What if my PC, through his sociopathic actions, actually makes the world a better place? Maybe it will be hard - that's your job as DM - but to pre-define the outcome if I stay on the same path means that the choices I make and the rolls I get are meaningless. You've decided that things will happen this way. Unless my PC starts acting nice, Final Doom will happen.
Take this example. I'm playing a heartless bastard of a PC. I kill and slay. Bad things start happening. I use violence to solve those problems.
But I can never solve those problems; you've already decided that my methods are what's causing the problems, and I'm just making them worse. Unless I choose to be nice, I will never get what I want.
For me, making that choice is important; I want to be able to (try to) say that Might Makes Right without the DM deciding for me that no, it doesn't, end of story. Since that choice is important to me, I consider it railroading.