blargney the second
blargney the minute's son
I can't vote - they're equally as deadly as far as we've been able to determine.
-blarg
-blarg
I had a problem with this too. I thought about using this solution, but making all encounter and daily powers "reliable" seemed like too much for me. Instead, I changed Action Points so that, instead of gaining an extra action, you can instead get a +10 on one attack roll. The player has to declare he is using the Action Point before he makes the roll, so it's possible to "waste" an AP if you roll well anyway, but the players seem to like the option of making sure their "big guns" are effective when they really want them to be. Plus, since you can only use 1 AP per encounter, it's not quite as powerful as making everything reliable. It's working well for us so far.We are thinking of ruling all once per encounter or day powers are only expended on actual hits.