I'd say in a number of ways, 4e simulates the things D&D should be simulating --ie action movies and adventure stories-- just fine.1. 4E has almost completely abandoned any pretense of simulationism
I'd say in a number of ways, 4e simulates the things D&D should be simulating --ie action movies and adventure stories-- just fine.1. 4E has almost completely abandoned any pretense of simulationism
By "someone" you mean who exactly? And a link would be nice.
What is the age range listed on the product? The lowest age is usually the target age rNGE DEMOGRAPHIC FOR "TOYS".
I don't think either 3e or 4e has one printed on the cover, but I'm going to hold up my AD&D 2e player's handbook that says "For Ages 10 and Up" and then beat you with it mercilessly.
Yes, it's annoying when someone makes an unsupported claim, isn't it?I seem not to be able to find that on my 2nd edition books, which printing/version and what page please?
The settings fostered role-playing in 2e, the system never did. Or are you considering the system and the published settings as a whole?
Where are the "RP rules" in 3e? I've been running a role-play heavy 3e campaign for almost 5 years now I'll be damned if can find them.
How? -- it wasn't there to begin with. (or are you still lumping settings into the "rules", in which case we've only seen one published 4e setting so far, so it's probably too early to tell how much RP support there is the 4e rule set.
I don't mind playing 4e. I just don't like the aesthetics of the books: visual presentation, mostly (art, the ridiculous overabundance of monochromatic bars on half the pages of the PHB and the entire MM, the fact that WotC employs a bajillion artists for Magic: the Gathering but isn't showcasing their diversity in D&D), but also small stuff like how you heal perfectly from death after 6 hours of napping, or that I can't stab a guy in his foot to slow him down more than once in a 5 minute period, or that the DMG gives little attention to crafting a world.
It's a great game for combat and action, but the world it portrays and the world I want to run are very dissimilar.
That's why I was asking for your honest opinion regarding what fostered role-playing in previous editions of D&D. Your experiences of those games is different from mine and I was curious. For the record, I don't think any edition of the game does much in the way of encouraging or discouraging role-playing. My groups did a lot of role-playing in AD&D, 2e, and 3e, but not because of anything in the books, it was all from what we brought to the table personally.I wrote the post with honesty from my perspective and I believe that much of that my post and my list is subjective.
I wanted to know precisely what we were disagreeing about.We simply disagree.
So far I like 4e. I also like 3.5e well enough to continue running a 13th level campaign it it. And I positively adored the 2e campaign I ran for many years.I even wished people (and you are in that group) who like 4e good luck and wished them happy gaming.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.