Imaro
Legend
You've quoted the line twice now in this thread, yet, you ignore the line before it. Why?
There, right there, it's flat out contradicting what you are claiming. It's a measure of how hard you are to kill. Yes, sometimes that means physical damage, and sometimes it doesn't.
How do these two lines contradict? One says, in broad terms (thus it comes first) that hit points measure how hard it is to kill you... the line I quoted then quantifies that broad statement into a more specific statement. In other words ...
how hard a character is to kill can be determined through their ability to take physical punishment and keep going and their ability to turn a serious blow into a less serious one... so where is the "contradiction"?
Are you trying to claim that a physical wound which you can actually look at, not a game mechanic, but, a real world event which is entirely quantifiable, is now somehow akin to abstract mechanics?
To me, this is the crux of this entire arguement. "Oh, but it's too abstract"? What? That's like saying Dada is more abstract that Picasso. Sorry, they're abstract. That's the whole point of abstract. It's kinda like pregnancy. Either you are or you're not. So, while a woman in her first trimester may be somewhat less visibly pregnant than one in her third, they are both simply pregnant.
And again you are choosing to ignore an obvious stick of measurement. There are two(possibly more) axis of abstraction in dealing with damage and healing in 4e... hit points (which are the same as previous editions) and healing surges which add another level of abstraction to both damage and healing... do you agree or not with this?
Again, if you insist on using narratives that lead to nonsensical answers, that's your own fault. Not the fault of the mechanics.
Or you give me nonsensical (in a logical sense) mechanics... that don't map to anything logical or consistent in the narrative or simulation sense and the narration becomes more and more absurd to account for the results.
But one thing you are correct about is that... it is my fault if I continue to play such a game.