Really? Does that mean that Dragons qualify for Arcane Power feats, because they have magical powers? Why can't they open up their magic breath elsewhere? Could they produce their breath in an anti-magic field? Would the fire breath stop at the edge of an effect? If you killed all the dragons, would dragonborn be able to use their own ability, since it mentions using the "breath of their dragon kin"?
Or is this line of questioning just an unreasonable Burden of Proof and therefore be dropped?
Dragon's breath and the mechanics behind it don't need this kind of scrutiny since they aren't based in reality at all (except in tritest sense in which they are described in RW fiction and legend). No real scrutiny beyond game considerations of balance, flavor & internal consistency needs to be applied.
Fighting rules- fluff, mechanics...the whole enchilada- needs intense scrutiny because they are based upon simulating something that really exists- how people and creatures have evolved and/or trained to fight.
Ignoring it doesn't help your argument- just because you don't like it for whatever subjective reasons you have, the mechanic still proves that the world of the game is in no way "mundane".
Bringing up Healing surges doesn't help yours. Their existence merely proves is that the designers were receptive to those who complained about depending upon healers for healing. IOW, its a style and flavor change from something abstract to something even more abstract.
HPs 18 through 20 involve broken femurs.
???
Those powers that you think are basic tactics are actually done at speeds and power levels that would kill an unprepared warrior if he attempted them twice.
Smacking someone upside the head is pretty much a standard tactic. Yet its a Daily Power. That's a fundamental disconnet.
What you think is normal or over-sold, isn't. You simply aren't taking the steps necessary.
I respectfully disagree with both sentences.
You can have a mechanics supported version of the move and use a daily
then you can also use a narrative version of the move while using a different, daily/encounter/at-will.
You can even narate your character trying his 360 degree spinning slice against all enemies but missing/slipping on some part of the battlefield and going with an at-will attack instead.
There is nothing preventing any of these in game.
Yes there is- the existence of martial dalies.
Again, some of us don't want to have to use our narrative capabilities to justify why you can only use a blow to the head once a day, contrary to the RAW. We would rather the game's system be flexible enough to let people do the maneuvers they want.
In previous editions of the game, there were almost no combat maneuvers. 3.X introduced a few more. Everything was abstracted and the DM told you if your crit roll was a blow to the head or a disemboweling strike. IOW, details of the combat were entirely dependent upon the narrative skill of the DM. Boxing an opponent in was a tactic, not a power.
4Ed has introduced a system of discrete combat maneuvers, described in fluff, detailed in result. Forgive me if I want the fluff and results to match up, or if I feel the fluff describes something that shouldn't be limited.