mattdm
First Post
Forked from: Impact of mechanics on roleplay
So, I'm curious — does it seem likely that future expansions will provide enough alternative powers that this becomes no longer an issue? Or is the game-philosophy of "if you're not attacking, you're not pulling your weight" going to be consistent?
Question 2: In 3E, this is basically only a good option for clerics — you can be the medic — or maybe for a summoner who attacks by proxy. Are there other "pacifist" roles that can still contribute to the party in combat encounters in a full way in a "normal" D&D game? (That is, one where the DM isn't specifically running the campaign with this in mind.)
brehobit said:Finally, the system impacts what the character can do and that impacts the roleplaying. I've often played pacifists in RPGs. 2e, 3e, and Shandowrun. But 4e makes this _really_ hard. The siloing of powers means that I _will_ have these powers I'll never ever use. In other games I could swap them out for "utilities" if you will. But not in 4e. (btw, I _really_ enjoy 4e and over the edge but both have rule issues that can impact roleplaying/character ideas in odd ways), as do most games...
So, I'm curious — does it seem likely that future expansions will provide enough alternative powers that this becomes no longer an issue? Or is the game-philosophy of "if you're not attacking, you're not pulling your weight" going to be consistent?
Question 2: In 3E, this is basically only a good option for clerics — you can be the medic — or maybe for a summoner who attacks by proxy. Are there other "pacifist" roles that can still contribute to the party in combat encounters in a full way in a "normal" D&D game? (That is, one where the DM isn't specifically running the campaign with this in mind.)