The Little Raven
First Post
Actually my immediate response is 'use terrain.' A dense forest, a cave, a building, the morning fog, any of these negate flight as a useful way to assault the monster de jour without risk.
So, put the onus of compensating for an overpowered ability on the DM, instead of correcting the game design that created the problem? Nah.
I can't think of a polite way to put it, but if you really don't have the imagination to deal with flight, perhaps you should reconsider GMing.
Having to compensate for a level 5 power that has the ability to break an encounter completely is a sign of poor design. Maybe the people that designed it should reconsider their line of work.
Which means the problem is delayed, not removed. Why is it a problem at level 5 but not level 16?
Scale of adventure?
And frankly 'minor action to maintain' to not much of a limit, except for warlocks who need that minor action to apply their curses. Oh, guess what?
Some of them require other kinds of actions to maintain, and it can factor into the tactical nature of the economy of actions. You might say it's not much of a factor, but have you actually played the game much, and actually had to decide between sustaining an ongoing effect or performing another action instead, both of which are tactically viable for you?
The warlock flight spell doesn't require an action to maintain. And of course both spells can be used through wands.
The warlock flight spell being Shadow Form, right? The spell that prevents you from performing a standard action while under it's effect, which pretty much means no attacks. Or Cloak of Shadows, which allows you to fly for one turn and specifically prevents you from affecting any creature or object for two turns. Or Wings of the Fiend, which is an epic level ability to fly for an encounter (which feeds into the warlock being a mobile class).
But why the need to make these pathetic assaults upon 3e to justify your love?
Pathetic assault? Now you're just getting desperate and silly. A number of us have pointed out that we didn't like 3e's handling of flight, which spurs a bunch of you 3e-lovers to rush in and tell us that it's exactly the same as in 4e (which it isn't), and when we spell out the exact differences and why we didn't like it, you throw a tantrum about how we're bashing 3e.
Yes flight was easy to aquire in 3e.
And that's the problem.
And of course, since class levels were available to monsters, it was then just as easy for the monsters to have it. This is a feature, not a bug.
Requiring the DM to compensate for bad design choices is not a feature, it's a bug. And a bad one.
It allows the investigation of the cloud castle, or the arial chase through the towers of sharn, or the drow stalgtite city.
4e flight (through mounts, flying carpets, etc) allows this without invalidating tactical encounters or piling loads of extra guess-work on the DM to compensate for it.
If there is a more primal fantasy than flight I don't know what it is.
Immortality.
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