Forked from: Is 4E doing it for you?
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A few counterpoints:
* Damage dealt by Move Object is utterly dependent on the UtF check, not the size of the object.
* Due to the way Skill Focus interacts with the power, it's possible to get very, very high UtF checks with it - at low levels, this utterly overwhelms any Will or Reflex Defense. +13 at first level is quite feasible...
* Throw one stormtrooper into another!
Discussion of Born Leader and Noble Talents
And it was. But it means I have to take 2 talents so that I can give my friends (not myself) a +1 to hit. Hmm.
If Born Leader was "+1 to allies attack rolls while they're in LOS" and wasn't a 1/encounter power, I'd be ok with it. But it isn't. You've got to spend a swift action activating it and if your friends drop out of LOS even briefly then they lose the benefits for the rest of the encounter.
Concealment and Cover mean nothing when someone uses Aim on you. (They ignore those penalties to hit). Fighting Defensively means I can't hit, and by the time you've reached a few levels, I don't think Armor Proficiency is worth it any more.
I'll need to get my own Saga book to look at them again. I do agree there are some good noble talents (normally at the end of long trees with wimpy first picks).
Lack of HP in Star Wars
Oh, I don't suggest that the multiclass rules in 4e can be fixed quickly. However, healing HP in Star Wars is almost impossible unless you're a Jedi or you have access to a Bacta Tank (which you really shouldn't a lot of the time), and given how deadly combat can be, it ruins an ongoing part of a military campaign.
We're currently playing through Dawn of Defiance. My PC is now a 7th level Noble (about to multiclass into Officer) with the Born Leader, Distant Command, Wealth, and Rally talents. Wealth has been fun, I must say. I've been using it entirely on trivial purposes (outfitting a spaceship with real wood panelling!) but it's definitely one of the better and more fun talents.
Cheers!
Imaro said:I'll throw some answers out, they're from memory as I don't have my book with me...so bear with me. But I also don't want to really derail the thread, so we could discuss SWSE in a forked thread after this if you want.
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Well I think a few things to remember about Move Object are that...
1. It can only move an object a maximum of 6 squares.
2.To move anyone that resists the Jedi his UtF check has to be higher than it's Will Defense.
3. to damage a target the jedi must exceed the UtF check to move the object and exceed the targets Reflex Defense.
4. As GM you control what size objects are available to your players with this power.
5. Not sure if it's an "official" rule but as GM if players try to lift objects that are anchored, secured, stuck, etc. I definitely increase the UtF check DC.
A few counterpoints:
* Damage dealt by Move Object is utterly dependent on the UtF check, not the size of the object.
* Due to the way Skill Focus interacts with the power, it's possible to get very, very high UtF checks with it - at low levels, this utterly overwhelms any Will or Reflex Defense. +13 at first level is quite feasible...
* Throw one stormtrooper into another!
Discussion of Born Leader and Noble Talents
First...if this was the case, Distant Command should have been your second Talent, it totally solves your problem. Also the Inspire Talents, allow you to give bonuses that are not loss if line of sight is broken.
And it was. But it means I have to take 2 talents so that I can give my friends (not myself) a +1 to hit. Hmm.
If Born Leader was "+1 to allies attack rolls while they're in LOS" and wasn't a 1/encounter power, I'd be ok with it. But it isn't. You've got to spend a swift action activating it and if your friends drop out of LOS even briefly then they lose the benefits for the rest of the encounter.
Also, if you have a "noble" whose in combat alot, why not give him a few levels of soldier or at least armor proficiency as a feat... and get some good armor...there''s also fighting defensively, getting concealment and or cover.
Concealment and Cover mean nothing when someone uses Aim on you. (They ignore those penalties to hit). Fighting Defensively means I can't hit, and by the time you've reached a few levels, I don't think Armor Proficiency is worth it any more.
I also don't see a big gap between the jedi talents and nobles talents....Demand Surrender is pretty powerful, as is Spontaneous SKill, Weaken Resolve, and Trust are all pretty powerful talents.
I'll need to get my own Saga book to look at them again. I do agree there are some good noble talents (normally at the end of long trees with wimpy first picks).
Lack of HP in Star Wars
See this, IMO, is a minor problem...ok give people another second wind if you want, or more FP's...I didn't have a problem with this when I ran the game (actually I had the opposite problem)...but it doesn't seem hard to fix for a different feel. Unlike the multi-class rules in 4e, which really can't be patched with a quick fix like the above if people wan to.
Oh, I don't suggest that the multiclass rules in 4e can be fixed quickly. However, healing HP in Star Wars is almost impossible unless you're a Jedi or you have access to a Bacta Tank (which you really shouldn't a lot of the time), and given how deadly combat can be, it ruins an ongoing part of a military campaign.
We're currently playing through Dawn of Defiance. My PC is now a 7th level Noble (about to multiclass into Officer) with the Born Leader, Distant Command, Wealth, and Rally talents. Wealth has been fun, I must say. I've been using it entirely on trivial purposes (outfitting a spaceship with real wood panelling!) but it's definitely one of the better and more fun talents.
Cheers!