Majoru Oakheart
Adventurer
That's not what it says. It says: "The result of the check determines the MAXIMUM size of the target you can lift(see below)....You can hurl the target at another target within range...BOTH targets take damage determined by your Use the Force check."Uhmm, a few counter-counter points...
1. I think you are totally mistaken about how Move Object works...the UtF check DC is determined by the size of the object. The size of the object determines damage, page 98...to clarify a DC of 15 or higher is required to move a medium object...a medium object does 2d6 points of damage no matter how high your roll is. Just because you roll higher doesn't make it do the damage of a Huge or Gargantuan object. The only thing that increases damage is spending a force point. Also remember the size of the object determines how many targets it can actually affect...A medium object can only attack one 5 foot square.
Notice, it says damage determined by your Use the Force check, not by the size of the object. It also says both targets take the damage.
In exchange for...you know, hiding and not being able to be useful. This seems like a great trade-off for a bonus that has nearly no effect on combat.No, you're spending two feats so that you can hide...or not even enter a combat and give your allies a bonus. I don't think a feat is that high of a cost to basically up everyone in the party and make it so that you don't have to suffer any (or minimal risk).
Umm, Deflect and Block are not that useful? Must be playing a different game than me as the combination of the 2 has caused all the Jedi in my game to basically never get hit...ever.Because the jedi trees are just full of awesome at the lower levels...not. Honestly look at some of the starting talents for jedi, they're very situational and aren't that power...actually I think the talents are pretty well balanced, with only a few at most that could be considered above the norm.
Merrick, honestly I get the SWSE game you played in was combat-heavy...well then it seems to reason that a straight noble will be at a disadvantage in that type of game. Luckily SWSE gives you the tools to adjust your character quite easily to this siituation.
So far I haven't seen it do anything better than 4e. I liked the system when I read it because it was so much better than 3.5e. However, since playing 4e, all I can see are the issues in SAGA Edition. Which are pretty much a HUGE imbalance between the classes and NPCs and monsters who are not able to pose a significant challenge to the PCs unless they are at least 5-10 levels above the PCs. And even then, if they aren't Jedi, they are probably still dead.Again, as I said before...IMO, compared to the issues I have with 4e...this is trivial. I can easily adjust the amount of Second Winds a character has in my game to reflect the feel I want. I don't see this as that big of an issue compared to how well it does everything else 4e doesn't do well (all IMO of course)
It's normally very slow. I find that most enemies either die without ever going down the condition track or die after going one step down the condition track. It has next to zero effect on most combats and is often a pain to remember and keep track of since I have to look up the damage threshold of the enemy each time they take damage and remember to apply the modifier to their Reflex Defense and Attack rolls on the players turns and their turns respectively.SIDE NOTE: Also just wanted to say that honestly I think the condition track in SWSE is just an elegant and streamlined mechanic.