[forked thread] What constitutes an edition war?

I'm almost starting to feel like it's pointless talking to you... but just to show how your "effective positive design" is still subjective when it comes to having fun... I had a very casual player when I ran 3.5... his favorite class was... surprise, surprise the fighter or barbarian. When we tried 4e out, he created a fighter... and hated it... actually ended up leaving the group.

You see the problem was that he didn't want to pick and read over a bunch of powers to use... or analyze symetry with others in his group... and remember to mark enemies, oh and decide whether it was the right or wrong time to use a daily or encounter power, or spend an hour killing a lowly group of kobolds...

In combat all he wanted to do was roll some dice, whack a monster and pile on the damage... for him the fun was in the simplicity of playing the fighter or barbarian class. So yeah, 4e didn't create more fun for him it drained it away. Which is all to say that if you want the type of play experience 4e created I'm sure it's the best designed edition... FOR YOU... but no... it is not objectively better for everyone.

It is pointless talking to him. He is one of these people who can't seem to accept that different people have different tastes in RPGs.

And he is certain that he is right and the rest of us just don't know how to play the game because we are not as enlightened as he is.

He was the perfect candidate for 4E imo because when they launched they were very careful in telling us we had been playing wrong and we were having badfun. I guess he took the ads really seriously.

And like any warrior protecting his edition the only reason you don't like it is because you are angry or to stupid to see that the edition you enjoy is just so wrong.

I tried 4E so did my son's three different gaming groups and my two different groups. That is five different groups made of about 25 people. We are obliviously 25 stupid people because no one wanted to stay with it. Some went back to 3.5, some to Savage Worlds and others to Pathfinder.

I have one friend who loves 4E and I sent him some of these posts since he doesn't come here. His comment was "oh lord save the rest of us from the 4E fanatics, no one really likes them."

I agree with him I have little patience for any fanatic of any edition.
 
Last edited:

log in or register to remove this ad

Apparently, you have not had a high-quality experience with 4e. I was just hoping that if your experience with 4e had been as high-quality as mine, you'd appreciate it more.

But it is unlikely I would have as high-quality experience. Setting aside preconceptions for the moment, 4e is not for me. It's like someone made a list of all the things in 3e that some people like, but I don't, and said, "Let's make D&D like this, but more!" 4e is not ever going to be an optimized experience for me.

Even if I had a very positive experience, it would not sell me in the game. I had a really great time playing Star Wars d20 Revised. My last game was one of my favorite campaigns ever. I think mechanically, Star Wars d20 RCR shoots Saga Edition out of the water. And yet... having had the benefit of experience, I have to say Star Wars d20 RCR is a flawed game. I would point to it more as an example of things going wrong than as a model of innovation in d20. What is good about it is that it is Star Wars, and of all the d20 versions of Star Wars, it is the best.

D&D 4e can never be that for me. First of all, it's only somewhat D&D to me. It's the first edition of D&D I know of where you need a different set of miniatures because the characters and creatures have changed so much. You could play 3e with AD&D official miniatures, or AD&D with the Giants of Legend set. Any given 4e-inspired set, however, is full of things that make me scratch my head. Second, it's not the best D&D there is. 3.5 is, or if you're willing to let Pathfinder under the heading, Pathfinder is. That is not to say that 3.0 does not have its charms, or AD&D for that matter (although I have not played it since 1997 and do not plan on ever returning to it). But 3.5 is superior to 4e, in my opinion, and no matter how positive an experience I may have with 4e, I am going to continue to believe that 3.5 is a more agreeable game to me.

Because in terms of game choice, what matters is not simply my experiences, but the experiences I anticipate in the future. If I switched to 4e over one good experience, I would essentially be switching due to nostalgia, and a thin one at that. No session of 4e is going to convince me that the Elf/Eladrin split is a good idea, that 1st level "elf" PCs should have magical teleports, or that tieflings or dragonborn are plausible core races for any of the campaigns that interest me. It is never going to escape my attention that 4e started off with a a "two ability score" paradigm and later switched to a "Nevermind, just pile most of your points into your prime ability" paradigm, with several classes stumbling through the transition. "Starleather" is not my cup of tea. I hate game-centric economies with stupidities like selling valuable, reusable magical artifacts for 20% of their nominal value. There are plenty of people for whom those aren't issues, and 4e is meant for them. Not for me.

The reason edition wars happen is because some people will not leave well enough alone. It's okay that I don't like 4e. It's okay others like it. It is preposterous to think I am going to become a convert. ... At the point at which I get insulted for stating I will not be converted, that's when I get angry. I am not clinging to 3e, nor am I blind to 4e's innovations. It's very clear to me, simply, that 4e is not going to be the game I want. I own at least eight other games I can think of I would rather play for heroic fantasy, over D&D 4e. If I don't want to play 3e, for whatever reason, why wouldn't I play a game of Talislanta, or Hero System, or GURPS, or what-have-you? I already like those games. I am not a 3e person for any religious, personal, or psychological issue; 3e/Pathfinder isn't even necessarily my main game. I simply prefer what I prefer.
 

It seems that some of these posts may have upset you. I for one promise that I accept everyone's taste and what they play. There is no way for them to be wrong, no matter what they play. Heck one of my friends doesn't like RPGs at all, and I certainly don't think he is angry, oblivious, or stupid. I'm glad if people play at all, no matter what they choose.

In the interest of maintaining RPG comraderie, I think I'm going to walk away from this thread and participate in some of the more light-hearted ones. Great points and fun discussion, all.
 

It seems that some of these posts may have upset you. I for one promise that I accept everyone's taste and what they play. There is no way for them to be wrong, no matter what they play. Heck one of my friends doesn't like RPGs at all, and I certainly don't think he is angry, oblivious, or stupid. I'm glad if people play at all, no matter what they choose.

In the interest of maintaining RPG comraderie, I think I'm going to walk away from this thread and participate in some of the more light-hearted ones. Great points and fun discussion, all.

From your posts I get you have a lot of enthusiasm for the game which I think is great.

I think most of your posts are kind of light hearted joking ones.

But it does get annoying when someone says look I just don't like it. And you say but that is because you haven't tried it my way yet.

It reminds of a friend of mine who just can't seem to accept that I will never like the taste of venison, rabbit, bear or other wild meats. I don't care how you cook them they always taste rotten to me. He is always trying to make me try a new recipe and telling me I just have not had it prepared right.

Sometimes you just have to accept that some people are not going to like something no matter how you try and convince them to.
 

For example, 4e is not less narritive than previous editions in any real, concrete sense- it's just one of the ways people are rationalising their edition war angst.


When I play "White Wolf" Games, the people I play with (and that means people who mostly play "White Wolf" Games), are a lot more interesting in Roleplaying, storytelling, narration... & somehow we manage to play a more storytelling/Roleplaying driven game...

I'm wondering why......

Is it perhaps the "White Wolf" books that play a role in this?

Is it perhaps that they are more Roleplaying/Storytelling oriented?


Personally, I am TOTALLY convinced that the way the books are written, play a MAJOR role on how/how-much we roleplay.
 

no matter how positive an experience I may have with 4e, I am going to continue to believe that 3.5 is a more agreeable game to me.

Yes, this is the heart of it I think. Thank you for your explanation. You can trust me when I tell you I would never offer to try and convert you to 4e.
 

When I play "White Wolf" Games, the people I play with (and that means people who mostly play "White Wolf" Games), are a lot more interesting in Roleplaying, storytelling, narration... & somehow we manage to play a more storytelling/Roleplaying driven game...

I'm wondering why......

Is it perhaps the "White Wolf" books that play a role in this?

Is it perhaps that they are more Roleplaying/Storytelling oriented?


Personally, I am TOTALLY convinced that the way the books are written, play a MAJOR role on how/how-much we roleplay.
Which goes right back to my point about 'design' and 'presentation' about 80 posts ago. A good design can be slaughtered by poor presentation while a poor design can be somewhat covered over with good presentation.

Design we can influence - maybe - by what we buy and what we say; and then by how we houserule the game to make it what we want it to be.

Presentation we can't touch, and can only hope for the best. If nothing else, 1e and 3e got the presentation bit way better than 2e and 4e did.

Lan-"too many other things in this thread to argue with, not enough time"-efan
 

Aha, but I said we can all agree, not that we do. If any one who currently doesn't like 4e, as long as they truly liked RPGs (story, pretend, fantasy, immersion in another role, and all that), played a handful of sessions with me or a person with a similar perspective as me, we would all agree that 4e is best, of this I have no doubt (because I've seen it happen more than once before, with the most diehard of grognards*).

*said with admiration and respect

This isn't intended as an insult at all, so please don't take it as such. If you or your game uses minis, then I won't enjoy it more than what I play now. Period. It's draws way, way too much immersion away from the game for me, and that kills a lot of the emotional draw and appeal away from me.

This is just my view on things. My players are similar, but not identical. And, as someone who has spent the majority of their gaming time playing 3.X, let me say that we didn't use minis in that, either.

Which means, of course, if you didn't use minis or a grid, then you might be able to change my mind. I doubt you would, considering I don't play 3.X anymore either, but a game based on it (since I had problems with 3.X). However, it was still my favorite incarnation of the game, and it's possible it could change to 4e. But from my experience with the game, it won't.

Maybe if we're in the same area we can try sometime, though. And, of course, none of my subjective views on what makes a game enjoyable are meant to be seen as applying to the masses in general.

As always, play what you like :)

EDIT:
Redbadge said:
Well just to clarify my preferences: I prefer story and intrigue above dungeon delves. I do not like overt "gamism" and prefer that it either be absent or transparent. I prefer social and skill-based sessions much more than combat. The "powers" formatting and presentation is unfortunate for many, including me, but that's okay because we just imagine them as quicker and easier to cast rituals and martial practices, which we use profusely. I do not prefer miniatures or tabletop combat, so we rarely use that, but we have with particular set pieces. I am a roleplayer and storyteller first and foremost, but I do dabble in power-gaming and optimization because I like to test and explore the system. I write 30 page backstories for my characters, as do some of my players. When I DM, which is most of the time, I draw up elaborate plots and talk in funny voices. At the table, we spend most of the time planning, plotting, and roleplaying, and our combats are fast, colorful, and elaborate. Our games are realistic and simulate a fantasy setting really well, because that is what we prefer, but we could go in any other direction should we choose. I liked the earliest editions of D&D, loved 3e/3.5, and continue to be intrigued by Pathfinder (which I find to be based on 3.5, but inspired by 4e design). But 4e is mine.

I should have read this first, and I apologize for speaking too quickly. However, any presence of miniatures is a deal breaker for me. As are the funny voices. I know, I'm not tolerant of it, and that may be a fault in me as a gamer, but it will draw the immersion out of the game, even if the voice is closer to what you had imagined it being.

Also, there are other problems I have with D&D's recent style of gaming, but it's not like 3.X didn't have the same or even worse problems (the Christmas Tree effect can at least be somewhat muted with inherent bonuses in 4e, but a level 6 warrior being vastly superior to level 1's NPC guards in nearly every way [if not every way] has also always greatly bugged me). Also, I'm a fan of gritty, or at least vulnerability to the mundane, and 4e seems to have moved even further away from this than 3.X did.

At any rate, I'm not trying to talk down your skill as a DM. But, if we do meet in person, I'm going to be a challenge to convince. I won't say you can't do it, though. Maybe we'll see one day :)
 
Last edited:

This isn't intended as an insult at all, so please don't take it as such. If you or your game uses minis, then I won't enjoy it more than what I play now. Period. It's draws way, way too much immersion away from the game for me, and that kills a lot of the emotional draw and appeal away from me.
Oddly enough, as an old-school player supporting what is often seen as a new-school thing, I've used minis for nigh on 30 years and still do; they often help me visualize who is where and what's going on.

With 3e or 4e, where tactics and spacing are more important, I can't imagine not using them.

Lan-"my first car was a Mini"-efan
 

Oddly enough, as an old-school player supporting what is often seen as a new-school thing, I've used minis for nigh on 30 years and still do; they often help me visualize who is where and what's going on.

With 3e or 4e, where tactics and spacing are more important, I can't imagine not using them.

Lan-"my first car was a Mini"-efan

Yeah. I understand that take on it, too. It just hurts my enjoyment, and it helps yours. But, as always, I'm impressed by the versatility such a game can provide to different styles. I think it's amazing that so many people with such different styles can have so much fun with the same basic rules.

Which leads me, as always, to "play what you like" :)
 

Remove ads

Top