Forked from: What is so special about Greyhawk?
Hi All,
I've been interrested in ramping up a long term Greyhawk campaign (several, actually), making it my default campaign world. Reading the above forked thread spiced up my enthousiasm for this once again.
What material do you advice for starting out in Greyhawk? I know that there are several boxes and books that have bene published throughout the various (a)d&d editions.
Without stocking every single GH book that was ever published, which book(s) is the best one for running a campaign by?
What I am looking for is mostly a good description of it's lands, people (and half-fiends,(demi-)gods, etc), politics and organisations. Stats are less imnportant, since I can make those up myself (making older edition material not a problem although I play 3.5).
Offcourse I will be adding more material later on, but I want a good point to start from (and one with which I can start directly).
Thanks!
JeffB said:I think Nitescreed defined the nuts & bolts of the setting best
Hi All,
I've been interrested in ramping up a long term Greyhawk campaign (several, actually), making it my default campaign world. Reading the above forked thread spiced up my enthousiasm for this once again.
What material do you advice for starting out in Greyhawk? I know that there are several boxes and books that have bene published throughout the various (a)d&d editions.
Without stocking every single GH book that was ever published, which book(s) is the best one for running a campaign by?
What I am looking for is mostly a good description of it's lands, people (and half-fiends,(demi-)gods, etc), politics and organisations. Stats are less imnportant, since I can make those up myself (making older edition material not a problem although I play 3.5).
Offcourse I will be adding more material later on, but I want a good point to start from (and one with which I can start directly).
Thanks!