Nintendo don't position themselves as competitors to MS and Sony so I'm not sure this is a gateway into their corporate thinking. In any case, I would bet money that if the business and brand managers of D&D went to their execs and suggested under-printing on a product that had to recoup huge (relative to the market) development costs before it was even in the black, they'd be handed their respective hats. 4E hype came to a head with the release of the PHB. That's when the shelves needed to be stocked.
What huge development costs? If you include marketing and DDI that might be but I doupt the hugeness that the 4e rules needed to be developed. Also regarding the market D&D is special due to brand power. It does not just compete with other rpgs. It struggles to gain brand power for purposes beyond the rpg.huge (relative to the market) development costs
And they were. Or weren't they? Was there any shortage that amounted to loss?That's when the shelves needed to be stocked.
First of all, they could be "gaming the numbers" a little bit, like when Nintendo didn't make enough Wiis to appease demand.
My only negative thought about it is that they created a radically different game, and yet abandoned support for the old style of play.When the hell did D&D become the game that had to appease every gamer?
Sorry for the rant.
http://www.enworld.org/forum/genera...-previous-edition-good-bad-2.html#post4278952And they were. Or weren't they? Was there any shortage that amounted to loss?
I started playing D&D in earnest during 2E's tenure. While it was the biggest and most popular game, it was not the game for everybody. It was the low maintenance, easy entry game with fun combat. It was also rules light enough to run narrative-style games for those who preferred rules-light for that sort of thing. People who wanted something more realistic, more detailed, a different flavor from what TSR offered, or whatever generally played or at least preferred other games.
It was with 3E and the OGL that D&D and the d20 behemoth started trying to be everything to everyone. As somebody who prefers both playing D&D straight up the mainstream while preferring wildly different systems when I'm not playing D&D(like Exalted, Vampire, or Rolemaster), I was not a fan of D&D/OGL trying to be everything to everyone.
Who knows? You would probably say it helped, I would say it didn't, and neither of us would have hard data either way.Did it amount to loss regarding the hype effect or did this help it even more?