Yora
Legend
I've found that BECMI D&D actually plays very well with no hidden rolls, and I think it should work with ll other editions as well.
Just tell the players what their target number is for any roll once they have committed to an action. Let them see what monsters roll on attack and damage. A monster's attack roll with a known modifier is the same thing as a dodge roll against a known DC. The only difference is whose hand had touched the die. Technically I rolled the attack roll, but in practice it doesn't matter.
I even have the players roll for random encounter checks and surprise. (I only randomize myself what creatures the next random encounter will be, so I have time to think of something to give them details.) And with finding hidden things, I usually don't ask for a roll. If the players think of checking something, they automatically succeed. If a character would have good reason to know something about the setting, the player gets that information for free. No need to roll dice. Just "assume competence".
Just tell the players what their target number is for any roll once they have committed to an action. Let them see what monsters roll on attack and damage. A monster's attack roll with a known modifier is the same thing as a dodge roll against a known DC. The only difference is whose hand had touched the die. Technically I rolled the attack roll, but in practice it doesn't matter.
I even have the players roll for random encounter checks and surprise. (I only randomize myself what creatures the next random encounter will be, so I have time to think of something to give them details.) And with finding hidden things, I usually don't ask for a roll. If the players think of checking something, they automatically succeed. If a character would have good reason to know something about the setting, the player gets that information for free. No need to roll dice. Just "assume competence".