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Founding of a Guild (4e)

[sblock=voda,WD]oookay... you're sure lucky!! :D

Surpirse round: one action each Earth an Malek

Initiative:
Malek (weakened)
Earth
BL (black large lizardfolk, L6)
L1
L2
L3
L4
L5
H
Lc

As he sees the blast burst out in the cage, the one-armed man shouts: DON'T!! You fools!! [/sblock]
 

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[sblock=redclaw,oak]I thought you might have missed this in the mess of sblocks. You're back at the entrance of the village[/sblock]

As you shake Elias, concentrated on taking care of Meriadeth, he lifts her and departs wth you, leaving a regretful look behind.

--------------------------------------------------------
The trip back is as uneventful as the one that brought you to the swamps.
You're back at the village, and a couple of locals are already looking quizzically at you...
 

[sblock=voda and ata]
Following his plan, Malek runs toward the steep, shouting at the one-armed man: "Waiting until starving? I don't think so!"

[sblock=OOC]If starting in N 10, move to Q 16.

[sblock=Mini stat block]
Malek
Perception: 10 Insight: 15 Low-light Vision
AC 15 Fortitude 14 Reflex 14 Will 15
Hit Points: 26 / 26 Bloodied: 13
Temporary Hit Points: 0
Resist: Fire 5
Action Points: 1 Second Wind: 1
Healing Surge:6 Surges per day: 8 / 8
Encounter Powers: Dreadful Word, Infernal Wrath
Daily Powers: Crown of Stars

Condition: Weakened
[/sblock][/sblock]
[/sblock]
 

[sblock=Ata] Didn't miss it, just not sure where to go next. [/sblock] Isdar, returning to the village, immediately looks for a place of worship, hoping that someone will be able to help Meriadeth. My father will never forgive me if she dies, he says to Oak. She's a bit eccentric, but she's good at what she does.
 

Isdar quickly finds the small temple dedicated to Pelor. In there, an old priest takes you, Elias and Meriadeth at his place as soon as he sees her, and offers to take care of her till she gets better. Elias seems to be wanting to stay by her side.
 

"At least it seems Meriadeth will survive," Oak tells Isdar. "But now what do we do? Heading back out to the jungle just the two of us seems unwise."

OOC: Suggestion - since I'm not sure how to get Oak and Isdar back out there, maybe the new heroes can get out of whatever mess they're in, come into the village, and we can join them here.
 

[sblock=Red,Garyh]
OOC: Suggestion - since I'm not sure how to get Oak and Isdar back out there, maybe the new heroes can get out of whatever mess they're in, come into the village, and we can join them here.

Well... if the other group goes on acting the way they are now, that seems the most likely solution. But heh... both groups have already acted... not in the way I had predicted, so I'm making up several back-up plans to give you the freedom of choosing to do whatever you want...
Dunno, do you want to take an extended rest, or talk to the villagers, or go back to the jungle, or even head for Nesiah (ehm...) ....just choose your path[/sblock]
 

[sblock= Ata WD]
"Preparing to run." states the warforged before running towards the entrance. His weigh moved faster than anyone could ever thought. The bouncing plant following his steps with it's oscillations.
He quickly disappears in the road.
OOC: Standar: Move to Q 15. Move: move 6 squares down along the road. Action point: Move another 6 squares down the road.
[/sblock]
 

[sblock=voda, wd]There was you surprise round action before, voda... but I'll assume It's simply another six squares movement...so 24 in total... why not use the run action, anyway?
It's up to Malek's first round action[/sblock]
 

I think scouting the area, and possibly locating the one-armed half-elf might be worth our while. We just have to make sure not to pick a fight with anything too strong.
 

Into the Woods

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