Four non-D&D games that show the breadth of TTRPGs

@TiQuinn For what it's worth, I think The Quiet Year is a great example of the breadth that RPGs have to offer. I haven't played it, but I have played Microscope, which is even less of an "inhabit a individual role" game. Sure, they're more on the "storytelling game" side of the spectrum, but that kind of variety is what makes the hobby interesting! (And definitional gatekeeping arguments aren't, so let's not go there.)
 

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@TiQuinn For what it's worth, I think The Quiet Year is a great example of the breadth that RPGs have to offer. I haven't played it, but I have played Microscope, which is even less of an "inhabit a individual role" game. Sure, they're more on the "storytelling game" side of the spectrum, but that kind of variety is what makes the hobby interesting! (And definitional gatekeeping arguments aren't, so let's not go there.)
agree with all those points.

My 4:
GURPS Traveller
Fiasco
Torchbearer
Microscope
 



7th Sea (for the differing genre and much different mechanical system that is still heavy like D&D)

FATE (for the open genre and lighter mechanical system that can be used for any type of game one can think of)

Fiasco (for the narrative, theatrical, non-combat side of roleplaying)

Paranoia (for the humorous side of roleplaying)
 

Call of Cthulhu - for horror, investigation, and non-leveled character ideas
Masks: A New Generation - for superhero genre, narrative game with PbtA-style mechanics
James Bond 007 - for alternative and licensed genre emulation
Dread - for radically different mechanical options - and definitely use an official Jenga set, NOT a knockoff
 


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