zoroaster100
First Post
It appears the recent posting of the scan of the role playing side of the card for the warrior wight from the miniatures game gives us insight into how energy drain is handled in Fourth Edition. See the wight's signatures abilities below:
M Longsword (standard; at-will) +16 vs AC, 1d8+5 AND Followup
Followup (Life Drain) +9 vs. Fortitude, living only; Immobilized one round AND -2 cumulative Fort AND this creature heals 10. Fort =0, hp =0. Ends when rest or expends healing surges = ½ Fort penalty.
Necromantic Alacrity (free; when hit with life drain; recharge) Extra move; recharge 4.
M Soul Reaping (standard; recharge) +12 vs. Fort; Immobilized only; 1d12+5 necrotic damage AND healing reserves -1; this creature gains +4 attacks/Defenses for the rest of the encounter; recharge 4.
This is still a bit confusing because of the shortened descriptions on the minatures card, but it appears that the wight can immobilize a target and reduce its Fortitude defense by 2 points. If Fortitude goes down to zero, the target is down to 0 hit points and dying. I'm not sure what "Ends when rest or expends healing surges = ½ Fort penalty" means. Does anyone have an idea as to what that means?
Once the wight immobilizes the target, it can then use soul reaping, which does damage but also causes "healing reserves -1" (whatever that means). I'm guessing that means you have one fewer healing surge for the day. If that is the case, I wonder what happens if you are out of healing surges and you get hit iwth a soul reaping attack.
M Longsword (standard; at-will) +16 vs AC, 1d8+5 AND Followup
Followup (Life Drain) +9 vs. Fortitude, living only; Immobilized one round AND -2 cumulative Fort AND this creature heals 10. Fort =0, hp =0. Ends when rest or expends healing surges = ½ Fort penalty.
Necromantic Alacrity (free; when hit with life drain; recharge) Extra move; recharge 4.
M Soul Reaping (standard; recharge) +12 vs. Fort; Immobilized only; 1d12+5 necrotic damage AND healing reserves -1; this creature gains +4 attacks/Defenses for the rest of the encounter; recharge 4.
This is still a bit confusing because of the shortened descriptions on the minatures card, but it appears that the wight can immobilize a target and reduce its Fortitude defense by 2 points. If Fortitude goes down to zero, the target is down to 0 hit points and dying. I'm not sure what "Ends when rest or expends healing surges = ½ Fort penalty" means. Does anyone have an idea as to what that means?
Once the wight immobilizes the target, it can then use soul reaping, which does damage but also causes "healing reserves -1" (whatever that means). I'm guessing that means you have one fewer healing surge for the day. If that is the case, I wonder what happens if you are out of healing surges and you get hit iwth a soul reaping attack.