D&D 3.x [FR 3.5] Deity-specific domains

Cyraneth

First Post
Although I see the point in general domains and keeping it simple like that, I'm simply tired of Ilmatari cleric casting Harm and Bestow Curse simply 'cause it's their domain spells (Suffering domain).

Anyway, I decided to customize every single domain for every single FR deity. I know this sounds like an insane, huge project, but rejoice every time I make a domain fit a deity. And here's what I do:

Basically, I look at what domains for each deity, considering why the designers gave that deity that domain, e.g. Shar's been given the Knowledge domain, but why? Looking at her portfolio, I see that it contains forgetfulness, loss, and secrets, so I've re-designed and renamed her Knowledge domain like this:

Oblivion Domain
Granted Power: (Still needs to come up with something...)
1. Sorrow (BoVD)
2. Detect Thoughts (PHB)
3. Speak with Dead (PHB)
4. Modify Memory (PHB)
5. Feeblemind (PHB)
6. Probe Thoughts (DotF)
7. (Still needs to come up with something...)
8. Mind Blank (PHB)
9. Mindrape (BoVD)

I've also designed domains for Mielikki, Ilmater, Velsharoon, and several other deities, but I'm hoping for suggestions and advice from you guys. Ideas and input is always appreciated, and whenever I get a few domains done I can post them on here if that's of interest.

Any ideas for spells and/or granted powers for the various deities/domains? Try to keep granted powers simple, and when you list spells, please add the source as well (preferably WotC material). Thank you.

- Cyraneth
 

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There's a third-party book out there which gives alternative domains. Basically, they switched out ever even-level spell. That way, two deities with the same domains can STILL be different.
 



Well, here are my custom domains...


APATHY
Granted Power: 1/day you may attempt to affect a single target with a gaze of uncaring. This works like a gaze attack, except that you must use a standard action to use it. If the target fails a Will save (DC 10 + ½ your class level + your cha bonus), she will not react to actions that would normally draw its attention for 1d4 rounds as long as those actions do not harm or endanger it directly. The gaze of uncaring has a range of 60’ and is a mind-affecting compulsion.
1- Sleep
2- Undetectable Alignment
3- Slow
4- Confusion
5- Mind Fog
6- Symbol of Apathy
7- Repulsion
8- Mind Blank
9- Temporal Stasis

ASTRAL
Granted Power: 1/day you may peer into any of the transitive planes (that is, the astral, ethereal or shadow plane) for two minutes per cleric level. You must concentrate to see into one of the transitive planes and can look at only one of them at a time. However, once you activate the power you may switch your perceptions from the transitive planes to the Material Plane and back for the duration.
1- Speak With Planar Traveler
2- Attune Form
3- Dimensional Anchor
4- Plane Shift
5- Scramble Portal
6- Etherealness
7- Greater Planar Ally
8- Astral Spell
9- Gate

AUTHORITY
Granted Power: The save DC of all your Compulsion subschool spells increases by one.
1- Command
2- Hold Person
3- Suggestion
4- Charm Monster
5- Impeding Permission
6- Geas/Quest
7- Thought Bind
8- Demand
9- Dominate Monster

BALANCE
Granted Power: Your Balance domain spells have their caster level increased by one.
1- Analyze Balance
2- Protection from Extremism
3- Magic Circle vs. Extremism
4- Dismissal
5- Atonement
6- Dispel Extremism
7- Refuge
8- Aura of Balance
9- Summon Nature’s Ally IX

CHARM
Granted Power: The save DC of all your Charm domain and subschool spells increases by one.
1- Charm Person
2- Enthrall
3- Charm Monster
4- Confusion
5- Dominate Person
6- Mass Suggestion
7- Insanity
8- Mass Charm Monster
9- Dominate Monster

CREATION Prolly should be called Crafting, given the Creation prestige domain in DotF...
Granted Power: You get a +2 competence bonus on all Craft skill checks, and a Craft check takes you half as long as normal, even when you take 20.
1- Make Whole
2- Create Food & Drink
3- Leomund’s Tiny Hut
4- Fabricate
5- Leomund’s Secret Chest
6- Heroes’ Feast
7- Spellstaff
8- Clone
9- Genesis

DARKNESS
Granted Power: You can see in any sort of darkness, even magical darkness. This is color vision and extends to 60’.
1- Darkness
2- Deeper Darkness
3- Inky Attacker
4- Distill Darkness
5- Utter Darkness
6- Blackmantle
7- Shadow Walk
8- Shadow Form
9- Sphere of Ultimate Destruction

FEAR
Granted Power: The save DC of fear effects you produce increases by one.
1- Cause Fear
2- Scare
3- Fear
4- Phantasmal Killer
5- Nightmare
6- Symbol of Fear
7- Insanity
8- Fear Made Flesh
9- Weird

HATE
Granted Power: The DC of saves vs. spells in the Hate domain increases by one.
1- Cause Fear
2- Rage
3- Bestow Curse
4- Phantasmal Killer
5- Nightmare
6- Feeblemind
7- Insanity
8- Antipathy
9- Power Word Kill

LIGHT
Granted Power: You gain a +2 sacred bonus to all turning attempts.
1- Flare
2- Radiance of Galador
3- Armor of Light
4- Distill Sunlight
5- The Light of Truth
6- Searing Orb
7- Sunbeam
8- Holy Aura
9- Sunburst

LOVE
Granted Power: You gain a +3 bonus on all Diplomacy checks.
1- Charm Person
2- Calm Emotions
3- Good Hope
4- Death Ward
5- Dream
6- Mass Suggestion
7- Resurrection
8- Sympathy
9- Refuge

PERVERSION
Granted Power: The caster level of your Perversion domain spells increases by one.
1- Desire
2- Moans of Ecstasy
3- Golden Shower
4- Charm Monster
5- Wall of Vice
6- Den of Sin
7- Power Word Orgasm
8- Slave
9- Buggery

THOUGHT
Granted Power: The caster level of your Thought domain spells increases by one.
1- Thought Capture
2- Detect Thoughts
3- Telepathy
4- Dominate Person
5- Solipsism
6- Disbelief
7- Feeblemind
8- Mass Charm Monster
9- Programmed Amnesia

TIME
Granted Power: 1/day you can use a special know age ability. You may use this on any creature or object within 30’, and you learn its age (to the year, or if it’s less than a year old, to the month). An unwilling creature or magical object receives a Will save, DC 10 + ½ your caster level + your wis bonus.
1- Timeslip
2- Nap
3- Choose Future
4- Body Clock
5- Time Pool
6- Skip Day
7- Reverse Time
8- Temporal Stasis
9- Time Stop

Hope these at least provoke some thoughts!
 


Heretic Apostate said:
Since I don't remember the name of the book that has the alternate domains, could you post it, so I can add it to my "buy when cash starts rolling in again" list?
Sorry, but I've only heard about the book. Can't remember it's title.

And thanks for your extensive list, Jester. I appreciate all the help I can get. Even your... "interesting" Perversion domain... :rolleyes: No, seriously, thanks.

- Cyraneth
 

the Jester said:
TIME
Granted Power: 1/day you can use a special know age ability. You may use this on any creature or object within 30’, and you learn its age (to the year, or if it’s less than a year old, to the month). An unwilling creature or magical object receives a Will save, DC 10 + ½ your caster level + your wis bonus.
1- Timeslip
2- Nap
3- Choose Future
4- Body Clock
5- Time Pool
6- Skip Day
7- Reverse Time
8- Temporal Stasis
9- Time Stop
Where are these spells from? Well, I know about Temporal Stasis and Time Stop, but the others...

- Cyraneth
 

^Graff said:
Perversion Domain... :wtf:

I'm happy to report that only one power in the campaign grants access to this domain.

Also, I have ta tell ya, almost all those spells were designed by pcs...

Worst of all, the god in question was an ex-pc who ascended. :rolleyes: What can ya do.
 

Cyraneth said:
Where are these spells from? Well, I know about Temporal Stasis and Time Stop, but the others...

- Cyraneth

Most are converted from 2ed, here ya go...

NAP
Transmutation
Level: Time 2
Components: V, S, DF
Casting Time: 1 action
Range: Touch
Targets: Up to one willing creature/level
Duration: 1 hour

You put willing creatures into a deep, restful sleep. After the nap the creatures are as refreshed as if they’d slept for 8 hours, recovering hit points and ability points, spells (if an arcane caster), power points, etc.

Nap will only work on a given creature once per day.

BODY CLOCK
Transmutation
Level: Time 4
Components: V, S, M, DF
Casting Time: 1 action
Range: Touch
Target: 1 creature
Duration: 1 hour/level
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)

Body Clock gives the subject great control over the interaction between its body and time. This has the following effects:

-Every hour of sleep counts as ten
-The subject’s breathing slows, allowing her to hold her breath for ten times as long as normal before making Con checks. This also gives the subject a +4 circumstance bonus to saves against inhaled attacks.
-The subject can set internal alarm clocks to wake her up at any time within the duration.
-The subject becomes immune to slow spells for the duration.

Material component: A kernel of corn, a drop of water and a stoppered glass bottle.

CHOOSE FUTURE
Divination
Level: Time 3
Components: V, S, M
Casting Time: 1 action
Range: Touch
Target: One creature
Duration: 1 round
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

In the round after which you cast this spell the subject is allowed to roll twice for any attacks, saves or checks and take the roll she prefers.

Material Component: Two grains of sand and a rose petal.

TIME POOL
Divination
Level: Time 5
Components: V, S, M, F
Casting Time: 1 round
Range: Touch
Effect: Special (see text)
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No

You cause a flat reflective surface, such as a mirror or pool of water, to act as a divining agent, showing you a brief glimpse of a specific event in the past. The time pool provides images and sounds that you would have seen and heard had you been at the event observed.

You must name an event (“the death of Fuligin”), then make a level check, modified as follows:

-Successfully used this spell to view this even previously: +4
-Present at event: +4
-Well-informed of event: +2

The DC is dependant on the time since the event: up to one day, DC15; up to 1 month, DC20; up to 1 year, DC25; up to 1 century, DC30; up to 1000 years, DC35; up to 10,000 years, DC40; and up to 100,000 years, DC50. Anything beyond that is also beyond the power of this spell.

Material component: a pinch of powdered quartz. Focus: the reflective surface.

SKIP DAY
Transmutation
Level: Time 6
Components: V, S, DF
Casting Time: 1 action
Range: 0
Targets: All creatures within 10’
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes

All creatures in a 10’ radius around you, including yourself, are instantly teleported one day into the future. Unwilling creatures are allowed a saving throw.

REVERSE TIME
Transmutation
Level: Time 7
Components: V, S, DF
Casting Time: 1 action
Range: Medium (100’+10’/level)
Target: 1 creature
Duration: 1d4+1 rounds (see text)
Saving Throw: Will negates
Spell Resistance: Yes

You force a creature to relive the last several rounds in reverse. All actions that creature took during those rounds are negated, but actions of other creatures are not affected (so if you cast this spell on a dragon you’re fighting and made it reverse the last 3 rounds, all the damage it dealt is undone while the damage you have done to it is not).

TIMESLIP
Transmutation
Level: Time 1
Components: V, S, DF
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1d3 rounds

When you cast timeslip, you appear to vanish into thin air. In actuality you slip 1d3 rounds into the future. To you, everything instantly freezes into the position it will be in when time catches up with you. You may act normally for the 1d3 rounds until time catches up to you, but you cannot affect anything other than yourself until you are resynchronized with the time stream.
 

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