[FR]Against the Storm

dead_radish said:
So get on in there and rescue the Elven Cleric of Solonor, dangnabit!
not sure exactly what you're getting at there... ? hmm...

As I read it, the "Elone" that the guards just brought in isn't really Elone... ?
Isn't Elone free, somewhere else, along with Rana?
:confused:

I just had Ubaar act like it was her - he believes his senses. (ooh! Lightning flash idea)
darnit - I got used to half-orcs getting Scent as a way of making the race not so sucky... I've been playing Ubaar like he uses his nose a lot, but it really won't give him any benefit...
I was thinking of having him use Scent to recognize whether it's Elone down in the prison or not.
 

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Here's the quick version, should get you set up for setting him up.


Joshua Maiestas - his true name is Joshua Windrunner - traces his lineage back to the seafaring barbarians of the Moonshaes. His tribe was begun as some of those people made their way to the mainland, and settled in an area along the edge of the High Forest where a river makes its way to the coast.

Even in such an atypical people, Joshua was an atypical barbarian. Whereas the rest of his tribe shunned outsiders, he embraced them, and sought to help those in need, whatever their lineage. While not outright exiled by the tribe elders, most of his people went out of their way to make him feel uncomfortable. And so, 1 week after his 23rd naming day, he left them.

In that part of the world, there is but one place he would show up - welcome to Waterdeep! It was there he was introduced to more civilized forms of fighting, when he learned and adapted his style to. It was also there he discoverd <insert CG god here, will pick one at home>, and his calling took hold of his heart.

Now he acts as an agent for his church. His duties and code not nearly as rigid as those other fighters whom serve the deities, Joshua mainly acts on his own, letting fate and the will of his god guide him. His faith allows him quite a bit of leeway in what he can and cannot do - mainly, he just wants to help people. And, seeing as that goes along with his calling, it's a win-win situation for everyone involved.
 

Sorry!

Sorry it took me SO long to get this character ready. Please let me know if there are any problems with her.

Ines Orcfriend
Female Halfling Rogue/Wizard/Arcane Trickster 3/5/2
Chaotic Good

Str 6 -2 ..pts 0
Dex 26 +8 ..pts 16 +6 for gloves
Con 10 +0 ..pts 2
Int 22 +6 ..pts 10 + 2 for levels +4 for Headband
Wis 10 +0 ..pts 2
Cha 10 +0 ..pts 2

Hit Points 35
AC 21 (10 + 1size + 5dex + 1ring +1natural) , Touch 20, Flat 21
Init +12
BAB +5, Grap +1
Speed 20 (base 20, load 10.62/15, No Armor)
Fort +3, Ref +15, Will +8

+13 Range, Touch, ?d?+?, 20/x2

Small, 3'1" tall, 32 wt, 27 yrs old
Black hair, Black eyes, Charcoal skin

Speaks Common, Halfling, Orcish, Elven, Dwarvish

+6 Concentration (6)
+13 Disipher Script (7)
+17 Disable Device (11)
+15 Escape Artist (7)
+16 Knowledge(Arcana) (10)
+17 Search (11)
+19 Open Locks (11)
+33 Move Silently (13)
+35 Hide (13)
+12 Pick Pockets (4)
+4 Bluff (4)
+6 Listen (4)
+4 Spot (4)
+16 Spellcraft (10)

Feats
-Scribe Scroll
-Improved Initative
-Craft Wonderous Items
-Weapon Focus (Energy Missile Spells)
-Empower Spell
-Spell Specialization (Energy Missile Spells)

Halfling Traits
- +2 Dexterity, -2 Strength.
- Small size.
- Halfling base speed is 20 feet.
- +2 racial bonus on Climb, Jump, Listen and Move Silently checks.
- +1 racial bonus on all saving throws.
- +2 morale bonus on saving throws against fear.
- +1 racial attack bonus with a thrown weapon.
- Automatic Languages: Common and Halfling.
- Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.
- Favored Class: Rogue.


Rogue Abilities
-Evasion
-Uncanny Dodge (Dex bonus to AC).
-Sneak Attack +2d6

Wizard Abilities
-Summon Familiar
-Scribe Scroll
-Bunus metamagic or item creation feat

Arcane Trickster Abilities
-Ranged Legerdermain 1/day
-Sneak Attack +1d6

Spells Prepared 4|6+4/5+3/3/2
0th- Mage hand, Ray of Frost (x2), Detect Magic
1st- Shield, Floating Disk, Lessor Acid Orb, Mage Armor, Lessor Cold Orb, True Strike
2nd- Ice Knife, Bull's Strength, Endurance, Scorching Ray (x2)
3rd- Ray of exhaustion, Empowered Cold orb, Empowered Acid Orb
4th- Cold Orb, Empowered Scorching Ray

Spellbook
0th- All cantrips
1st- Mage Armor, Shield, Lessor Cold Orb, Alarm, Lessor Acid Orb, True Strike, Floating Disk, Feather Fall
2nd- Fox's Cunning, Endurance, Bull's Strength, Cat's Grace, Ice Knife, Darkvision, Scorching Ray
3rd- Ray of Exhaustion
4th- Cold Orb, Acid Orb

Her appearance has driven most of her past to this point. Her odd looks have caused her no end of troubles... that and her last name. Her grandfather had imigrated north froma clan south of almost everywhere else, and though their appearance was common down there, it was met with sceptisism here. That all changed when her grandfather had settled a peace agreement with a local tribe of orc and earned them the last name of Orcfriend. The family was then excepted into the new halfling comunity without trouble.

That was two generations ago, and though the peice treaty with the orcs survived the trial of time, the families place in society did not. Going to school, Ines and her two brothers, Listel and Freindlen, were horassed constantly for thier last name and their appearance. Each of them dealt with it in their own way. Friendlen had met the critisism with his fist. The other children soon learned not to bother him. Listel smiled and laughed with the kids, adding outragous stories to the stories and tails. Everyone enjoyed being around him, and soon he became one of the most popular kids in school. Ines, on the other hand, ran from the confrontations. Stayed out of sight. A practice she still stays with this day.

That was until she was old enough to leave. At the first opertunity, she did exactly that. On her way to a nearby human city, she ran across a group of orcs horassing an elf. Running up, she triesd to wave the orcs away. Noting her dark skin, the orcs inquered her name, and upon recognizing it. noded and left the two of them alone. The elf, Elendel, ended up being an Arcane Trickster, who apon finding out Ines's aptitude towards stelth and her strong mind, began to teach her.

Many adventures have passed since then until this very moment.

Shy and secluded, Ines has always kept to herself. She tends to hide when things go wrong for her socially, or any other time she feel unconfortable... She often wished for the silver tongue of her eldest brother, or that of her once famous grandfather, but at last, it was not to be.

Her grandfather had moved from a southern clan of halfling that all had her coloring, but the charcoaled, blackeyed, blackhaired girl did not care about that. She was different looking and had suffered for it all her life, even people going as far as calling her a drow. She now wears almost completely black outfits to blend into the shadows, and never tries to stand out. So her cloths are plain. She has no appearant weapons or armor, so tends to go unnoticed through crowds.

Black Traveler's Outfit (worn, -wt)

Pouch (belt left, 1.5wt)
Spell Component pouch (belt right, 1.5wt) 5gp

Waterskin- water (shoulder right, 1wt) 1gp

Headband of Intellect +4 (head, 1wt) 8000gp (Crafted)
Goggles of Night (head, -wt) 4000gp (Crafted)
Amulet of Natural Armor +1 (neck, -wt) 2000gp
Ring of Sustenance (hand right thumb, -wt) 2500gp
Ring of Protection +1 (hand left thumb), -wt) 2000gp
Cloak of Elvenkind (shoulders, .5wt) 2000gp
Boots of Elvenkind (feet, .5wt) 2000gp
Gloves of Dexterity +6 (hands, .5wt) 18000gp (Crafted)
Earing with a pearl of power 1(x2) (ears, -wt) 1000gp (Crafted)

Satchel bag and spell book (left shoulder, 3wt) 15gp

Coins- 47pp 9gp (pouch, 1.12wt)
Pearl of power 2 (x3) 6000gp (pouch, -wt)(Crafted)
Pearl of power 1 (x2) 1000gp (pouch, -wt) (Crafted)

Now the question remains, with the 2720xp that I used to create things, am I still 10th level?
 
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Regarding your char:

1. Arcane Trickster was erratta'd to give +1d6 the ffirst time, not +3d6. It was a typo, owing to the fact that it required +2d6 in the first place.

2. Altohugh I suppose that you might intentionally not have it, just in case it is an oversight (lack of 3.5e books?), you didn't take the new 3.5e spell Scorching Ray (ranged touch, no save, 1 ray at L3-6, 2 at 7-10, 3 at 11+, 4d6 per ray).
 

Wow, that's one heck of a spell! Alright, I'll make the change in the sneak attack for the arcane trickster (I thought it was too good! Why am I always right? Just kidding) and add the spell, thanks for the heads up.
 



Mithreander said:
Female Halfling Rogue/Wizard/Arcane Trickster 3/5/2

Mmmhh... Arcane Trickster... my favorite PrC! :)

Hit Points 35

OUCH! :D

Feats
-Scribe Scroll
-Improved Initative
-Craft Wonderous Items
-Weapon Focus (Energy Missile Spells)
-Extend Spell
-Spell Specialization (Energy Missile Spells)

Hehehe. She likes Energy Missile Spells a lot, doesn't she? ;)

3rd- Haste, Extended Endurance (14 hours)

Basically why I post is to remind you, that these spells changed a lot in 3.5 (unless you still use the 3.0 versions). :rolleyes:

Bye
Thanee
 

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